
Loading model
About
A raised timber coop 1.16 m across on 0.42 m legs with a felt gable roof, a pop hole and ramp, and a 1.7 x 1.1 m netted run on the end. The nest box hatch is one node hinged on its head; the netting, ramp and pop hole are fixed. Overall 3.355 x 1.440 x 1.618 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: hatch. Allotments and Community Garden / allotment-lp-v1: faceted earth, turf and crop greens, sawn timber, galvanised steel, pale glazing and a terracotta accent, with embedded procedural timber and soil maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chicken Coop with Run (Allotments and Community Garden)” asset in my project. Model: https://cdn.3dassets.dev/assets/35162/v1/model.glb Asset page: https://3dassets.dev/assets/allotments-and-community-garden-chicken-coop-with-run-ed83678f Description: A raised timber coop 1.16 m across on 0.42 m legs with a felt gable roof, a pop hole and ramp, and a 1.7 x 1.1 m netted run on the end. The nest box hatch is one node hinged on its head; the netting, ramp and pop hole are fixed. - Dimensions (X × Y × Z): 3.355 × 1.44 × 1.618 metres - Triangles: 840 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35162/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chicken Coop with Run (Allotments and Community Garden)
A raised timber coop 1.16 m across on 0.42 m legs with a felt gable roof, a pop hole and ramp, and a 1.7 x 1.1 m netted run on the end. The nest box hatch is one node hinged on its head; the netting, ramp and pop hole are fixed.