3DAssets.dev
Loading model…

About

Two metre baggage sorting junction: a square transfer deck with roller cleats, a fixed back guard, a hinged pusher paddle on a named pivot and a control column with a status screen, splitting a run into a straight and a right-hand branch. Three belt ports: an inbound port on the low X side, a straight outbound port on the high X side and a branch port on the high Z side. Dimensions 2.03 x 1.65 x 2.04 m (X x Y x Z). Origin at the junction centre on the floor. Metres, +Y up, +Z front. Named pivot nodes: pusher-arm at [0.850, 0.550, -0.850]; pusher-arm-amber at [0.850, 0.550, -0.850]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: steer. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Baggage Sorting Junction (Airport Terminal and Ground Operations)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26055/v1/model.glb
Asset page: https://3dassets.dev/assets/airport-terminal-and-ground-operations-baggage-sorting-1ac954e8
Description: Two metre baggage sorting junction: a square transfer deck with roller cleats, a fixed back guard, a hinged pusher paddle on a named pivot and a control column with a status screen, splitting a run into a straight and a right-hand branch.

- Dimensions (X × Y × Z): 2.03 × 1.65 × 2.037 metres
- Triangles: 564
- Animations: steer
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26055/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Baggage Sorting Junction (Airport Terminal and Ground Operations)

Two metre baggage sorting junction: a square transfer deck with roller cleats, a fixed back guard, a hinged pusher paddle on a named pivot and a control column with a status screen, splitting a run into a straight and a right-hand branch.

Download asset · 31.5 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 1 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 1 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 1 ↓
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

@3dassets620 tris · 1 ↓
Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m cobbled ground tile for a hero shooter harbour map, with a connector port on each of the four edges.

@3dassets324 tris · 1 ↓
Car Park Lamp Post (Pixel Modern Supermarket)

Car Park Lamp Post (Pixel Modern Supermarket)

Car park lamp column with a slate head and an emissive lens, 4.7 m to the top.

@3dassets48 tris
Car Park Bay Tile (Pixel Modern Supermarket)

Car Park Bay Tile (Pixel Modern Supermarket)

Tarmac parking bay with painted white lines, laid side by side to make a car park row outside the store.

@3dassets48 tris
Wheel Alignment Bay (Car Factory Production Line)

Wheel Alignment Bay (Car Factory Production Line)

Free 3D model of a wheel alignment bay with four camera heads on posts and a console, an end of line geometry check for a car factory game asset kit.

@3dassets2.2k tris
Roller Test Bed (Car Factory Production Line)Animated

Roller Test Bed (Car Factory Production Line)

Free 3D model of a rolling road test bed with four turning rollers, an end of line brake and speedometer test rig for a car factory game asset kit.

@3dassets1.4k tris
Skillet Conveyor Platform (Car Factory Production Line)

Skillet Conveyor Platform (Car Factory Production Line)

Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit.

@3dassets1.5k tris
Overhead Rail Curve (Car Factory Production Line)

Overhead Rail Curve (Car Factory Production Line)

Free 3D model of a quarter turn overhead carrier rail section on floor posts, a modular monorail corner for a car factory assembly line game asset kit.

@3dassets1.4k tris
Overhead Rail Straight (Car Factory Production Line)

Overhead Rail Straight (Car Factory Production Line)

Free 3D model of a straight overhead carrier rail section on floor posts, a 6 m modular monorail for a car factory assembly line game asset kit.

@3dassets1.8k tris

Similar assets

Orbital Field Station: Two-metre deck tile

Orbital Field Station: Two-metre deck tile

Square two-metre landing deck with recessed seams, corner fasteners and a teal edge marker.

@3dassets200 tris
Deck showroom (Spaceship Interior Deck Kit)

Deck showroom (Spaceship Interior Deck Kit)

The whole kit laid out on deck plates as one open deck: bridge forward, engineering to starboard, crew quarters and medbay aft, cargo in the corner, and a corridor, bulkhead door and airlock in line along the port side. Rooms are open to the sky so the furniture reads; the...

@3dassets21.3k tris
Fixed booth 2 seat, timber backs (Fast Food Counter and Drive-Thru)

Fixed booth 2 seat, timber backs (Fast Food Counter and Drive-Thru)

The two seat fixed booth with timber-look bench boxes and divider backs; geometry is unchanged.

@3dassets4.3k tris
Bench desk, back-to-back pair (Downtown Office Interiors)

Bench desk, back-to-back pair (Downtown Office Interiors)

A single back-to-back bench desk pair: two 1.6 m positions facing each other across a lidded cable spine, 1.6 m overall depth, on two A-frame legs.

@3dassets2.6k tris
Blank backed card deck (Board Game Pieces, Dice and Tokens)

Blank backed card deck (Board Game Pieces, Dice and Tokens)

63 by 88 mm deck with visible page edges and an original geometric back emblem.

@3dassets84 tris
Back-to-back concourse bench (Retail Store Fixtures and Mall)

Back-to-back concourse bench (Retail Store Fixtures and Mall)

A 1.8 m back-to-back concourse bench: two slatted seats sharing a central raked backrest on cast frames, seating six in a mall aisle.

@3dassets1.7k tris
Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Eight seat gate lounge island: the same beam carrying two rows of four seats back to back, for the middle of a departure lounge.

@3dassets716 tris
Four-way sorting junction (Factory Conveyor Network)

Four-way sorting junction (Factory Conveyor Network)

Four-way sorting junction for modular factory and automation scenes.

@3dassets272 tris
Guarded conveyor transfer (Factory Conveyor Network)

Guarded conveyor transfer (Factory Conveyor Network)

Guarded conveyor transfer for modular factory and automation scenes.

@3dassets288 tris
Baggage Belt Module (Airport Terminal and Ground Operations)

Baggage Belt Module (Airport Terminal and Ground Operations)

Four metre straight baggage conveyor module: a boxed belt bed on four legs with amber side guards, cleat lines across the belt and a drive unit slung beneath the head end.

@3dassets400 tris
Baggage Belt Incline (Airport Terminal and Ground Operations)

Baggage Belt Incline (Airport Terminal and Ground Operations)

Four metre inclined baggage conveyor rising one metre: the same belt bed and guards set on a 14 degree climb, on stepped legs, for lifting a run from the make-up floor to a reclaim feed.

@3dassets340 tris
Corridor T-junction (Spaceship Interior Deck Kit)

Corridor T-junction (Spaceship Interior Deck Kit)

Tee junction open south, north and east, with a closed west wall.

@3dassets516 tris