3D Assets
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Mezzanine Floor Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Mezzanine Rail (Adventurers Tavern and Guild Hall)
One-metre turned-baluster guard rail on a two-metre frontage.
Flagstone Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Timber Wall Straight (Adventurers Tavern and Guild Hall)
Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.
Floor Tile (Adventurers Tavern and Guild Hall)
Two-metre modular floor with separately bevelled surface units and solid timber backing.
Double Doorway (Adventurers Tavern and Guild Hall)
Timber entrance with separate pivoted plank door leaves, iron strap hinges and ring pulls.
Doorway With Door (Adventurers Tavern and Guild Hall)
Timber entrance with separate pivoted plank door leaves, iron strap hinges and ring pulls.
Timber Wall End (Adventurers Tavern and Guild Hall)
Framed wall ending in a capped oak pier.
Half Wall With Rail (Adventurers Tavern and Guild Hall)
Waist-height partition capped by an open handrail.
Window Bay (Adventurers Tavern and Guild Hall)
Timber sash window bay with deep sill, mullions and transmissive glazing.
Timber Wall Corner (Adventurers Tavern and Guild Hall)
Return corner of two framed wall bays.
Fixtures and motion yard (Animated Mechanisms Kit)
Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.
Tilting platform on a trunnion axle (Animated Mechanisms Kit)
A 2.5 m by 1.9 m ribbed deck balanced on a trunnion axle between two painted bearing stools, with amber edge bands, floor kerbs and a lit control box.
Rotating spike column (Animated Mechanisms Kit)
A 3.48 m column on cast end caps carrying six staggered bands of six spikes each, with amber floor chevrons at the base. The whole column turns on its axis.
Door and gate wall (Animated Mechanisms Kit)
The eight wall bay doors tiled into one continuous 24 m wall at their rest pose, proving the shared 3 m bay module and its left and right connectors, with the four free standing gates set out in front of it.
Working machine room (Animated Mechanisms Kit)
A plant floor on a 4.6 m grid: a bucket elevator, three conveyors and an inclined feed lift along the back, a gear train, crank and flywheel, piston assembly and stamping press through the middle, a scissor lift, gantry hoist, crusher and travelling saw, and a front row of...
Falling slab gate in guides (Animated Mechanisms Kit)
A 2.14 m ribbed steel slab held clear in two channel guides between painted piers, under a bolted head beam with a lit release box. It drops to the floor when triggered.
Circular saw travelling on a rail (Animated Mechanisms Kit)
A 1.24 m toothed saw blade on a carriage that runs along a 4 m twin rail beam on two painted stands, with roller wheels, a motor hump and an amber warning bar.
Floor flame vent with pilot (Animated Mechanisms Kit)
A 1.24 m floor nozzle: a cast base, a painted burner tube with eight air ports and an amber crown, a supply pipe to a control box, and five emissive flame tongues on a pilot.
Swinging pendulum blade (Animated Mechanisms Kit)
A 2.1 m pendulum arm on a barrel bearing carrying a broad crescent blade with an amber collar, hung in an iron trestle on painted foot plates with amber floor chevrons.
Channel marker buoy (Animated Mechanisms Kit)
A 2.54 m navigation buoy: a lathed amber float with a rubbing band, a four leg lantern cage with two hoops, an emissive lantern and a topmark, plus a mooring lug.
Pendulum weight on a trestle (Animated Mechanisms Kit)
A 2.44 m pendulum with a lens shaped bob and an amber rim band, hung from a knife edge bearing on a four leg iron trestle over an amber scale bar.
Falling crusher block in guides (Animated Mechanisms Kit)
A 1.78 m ribbed iron block running in two channel guides above a painted anvil bed with amber chevrons, under a head beam with a rope drum and a bolted cover.
Floor spike trap in a kerb frame (Animated Mechanisms Kit)
Sixteen steel spikes standing 0.32 m proud of a painted bed inside an iron kerb frame with amber chevrons. The spikes shoot up another 0.5 m when triggered.