
About
A 4 m twin rail beam at 0.94 m on two painted stands with foot plates and end blocks, with amber floor chevrons below. The carriage runs on four rollers and carries a 22 tooth 1.24 m blade on a through shaft. Overall size 4.12 x 1.8 x 1.23 m in metres, +Y up, +Z forward, resting on y=0. Node carriage translates along X on the rails; node blade turns on the arbor at x=0.44, y=1.18, parallel to X, and rides with the carriage. Clips: idle runs the carriage 2.6 m along the rail and back over 4 s while the blade keeps turning. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Circular saw travelling on a rail (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24656/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-saw-on-rail-23c68ac2 Description: A 1.24 m toothed saw blade on a carriage that runs along a 4 m twin rail beam on two painted stands, with roller wheels, a motor hump and an amber warning bar. - Dimensions (X × Y × Z): 4.12 × 1.8 × 1.235 metres - Triangles: 724 - Animations: idle - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24656/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Circular saw travelling on a rail (Animated Mechanisms Kit)
A 1.24 m toothed saw blade on a carriage that runs along a 4 m twin rail beam on two painted stands, with roller wheels, a motor hump and an amber warning bar.