
About
Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fixtures and motion yard (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24662/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-fixtures-and-motion-yard-0fb9c9a4 Description: Composed example for Animated Mechanisms Kit. - Dimensions (X × Y × Z): 48.63 × 5.98 × 29.585 metres - Triangles: 31.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24662/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fixtures and motion yard (Animated Mechanisms Kit)
Composed example for Animated Mechanisms Kit.