# Fixtures and motion yard (Animated Mechanisms Kit)

Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.

- **URL:** https://3dassets.dev/assets/animated-mechanisms-kit-fixtures-and-motion-yard-0fb9c9a4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24662/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/animated-mechanisms-kit-fixtures-and-motion-yard-0fb9c9a4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Low Poly, Kit / Set
- **Geometry:** 30,972 triangles, 71,889 vertices, 259 meshes, 8 materials, 0 textures
- **Size (m):** 48.63 × 5.98 × 29.585
- **Animations:** none
- **File size:** 1.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Every rotating fixture, switch, hanging fitting and hazard in the kit laid out on a 6.4 m grid at real scale, five rows deep, so relative size and rest pose can be compared side by side. Large turning fixtures sit along the back, controls and hazards along the front.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24662/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FixturesAndMotionYardAnimatedMechanismsKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24662/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24662/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24662/v1/model.glb" alt="Fixtures and motion yard (Animated Mechanisms Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24662/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24662/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/animated-mechanisms-kit-fixtures-and-motion-yard-0fb9c9a4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.