
About
A 1.16 m cast base and matching head cap carry a 0.6 m painted column between them. Six collar bands at 0.44 m spacing each hold six 0.34 m tapered spikes, staggered half a pitch band to band, with amber chevrons on the floor. Overall size 1.32 x 3.48 x 1.32 m in metres, +Y up, +Z forward, resting on y=0. Node column turns on the vertical centre axis at y=0.28. Clips: spin turns the column one full revolution over 3 s and loops seamlessly. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rotating spike column (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24660/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-rotating-spike-column-40d8db1b Description: A 3.48 m column on cast end caps carrying six staggered bands of six spikes each, with amber floor chevrons at the base. The whole column turns on its axis. - Dimensions (X × Y × Z): 1.32 × 3.48 × 1.32 metres - Triangles: 2.0k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24660/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rotating spike column (Animated Mechanisms Kit)
A 3.48 m column on cast end caps carrying six staggered bands of six spikes each, with amber floor chevrons at the base. The whole column turns on its axis.