Game kits · Free
Start with a world that fits together.
Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.
Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.
361 free packs
33 modelsAustralian Outback Animals
Rounded Australian wildlife, life stages and signature habitat props.
AI used in 33 of 33 files · Claude Fable 5.1; GPT-6 via Codex
60 modelsSpace Station and Docking Bays
A near-future modular orbital station: pressurised modules on a hatch grid, truss and power structure, docking hardware, robotics, visiting free-flyers and interior fittings.
AI used in 60 of 60 files · Claude Fable 5.1
25 modelsOrbital Field Station: Sci-Fi Space Base
An ivory and teal exploration base with modular decks, a laboratory, field equipment and a compact rover.
AI used in 25 of 25 files · GPT-6 via Codex
44 modelsOcean Animals: Whales, Sharks and Fish
Open-water whales, sharks, fish and deep-sea life as static metre-scale studies.
AI used in 44 of 44 files · Claude Fable 5.1; GPT-6 via Codex
25 modelsNeon Dispatch: Cyberpunk Courier District
A dense violet and cyan courier district with parcel infrastructure, street furniture and compact delivery vehicles.
AI used in 25 of 25 files · GPT-6 via Codex
97 modelsGreek Mythology: Underworld and Olympus
Stylized underworld river and gates, Olympus terraces, titan-scale ruins, divine relics and mythic creature statues.
AI used in 97 of 97 files · Claude Fable 5.1
74 modelsMoonsteel Convergence: MOBA Champions and Arena
An expanded MOBA collection of silver-armored champions, Gothic arena structures, neutral monsters, terrain, equipment and magic.
AI used in 74 of 74 files · Claude Fable 5.1
182 modelsModular Survival Base Builder
A 180-piece modular base builder: foundations, floors, walls with doors and windows, roofs, stairs and ramps in timber, log, wattle, corrugated and rubble finishes, all snapping to one grid.
AI used in 182 of 182 files · Claude Fable 5.1
25 modelsMeadow Courier: Cozy Postal Village
A cozy postal village kit with rounded cottages, delivery props, garden pieces and static woodland characters.
AI used in 25 of 25 files · GPT-6 via Codex
54 modelsMoon Base Colony and Lunar Rovers
An established surface base on an airless world: habitats and tunnels on a hab-port grid, regolith extraction and power, landing infrastructure with blast protection, and a fleet of wire-mesh wheeled rovers.
AI used in 54 of 54 files · Claude Fable 5.1
94 modelsBackrooms and Liminal Spaces Kit
Empty modular backrooms, poolrooms, office and parking architecture.
AI used in 94 of 94 files · Claude Fable 5.1
25 modelsLantern Watch: Medieval Guard Post
A medieval watch post kit with open stone defenses, warm lanterns, guard equipment and static courtyard life.
AI used in 25 of 25 files · GPT-6 via Codex
80 modelsModular Spaceships and Space Fleet
Original socketed hulls with modular equipment, station structures, utility craft and debris.
AI used in 80 of 80 files · Claude Fable 5.1
41 modelsHover Cars and Flying Vehicles
A civil hover vehicle fleet with no wheels anywhere: personal pods, buses, taxis, freight and emergency craft on visible repulsor hardware, plus the road plates, pads, cradles and signals that support them.
AI used in 41 of 41 files · Claude Fable 5.1
25 modelsHarvest Hearth: Autumn Harvest Farm
A late harvest homestead kit with open farm structures, orchard pieces, crops, tools and static farm animals.
AI used in 25 of 25 files · GPT-6 via Codex
83 modelsFormula Race Cars and Grand Prix Circuit
Nine open-wheel formula race cars from the 1950s to today with modular circuit straights, corners, chicanes and banking, kerbs, gravel traps, tyre walls, pit lane equipment and venue furniture.
AI used in 83 of 83 files · Claude Fable 5.1
108 models3D Game UI Icons
Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources.
AI used in 108 of 108 files · Claude Fable 5.1
25 modelsFrontier Post: Wild West Outpost
A coherent western supply stop with timber buildings, trail equipment, animals and route modules.
AI used in 25 of 25 files · GPT-6 via Codex
149 modelsFood, Fresh Produce and Groceries
140 original food and grocery models: fruit and vegetables built as real bodies, cut and halved forms, the chilled counter, bakery, dry goods, tins and drinks, with the crates and bags that hold them.
AI used in 149 of 149 files · Claude Fable 5.1
105 modelsFPS Guns and Shooting Range
Original socketed firearms, detailed attachments, four-lane range and gunsmith equipment.
AI used in 105 of 105 files · Claude Fable 5.1
72 modelsFootball Soccer Stadium and Club Grounds
A full-size marked football pitch and training pitch, goals, nets and rebounders, training cones, ladders and mannequins, terraces, seated stands, dugouts and club ground facilities.
AI used in 72 of 72 files · Claude Fable 5.1
37 modelsFarm Animals and Barnyard
Faceted farm animals, life stages and barnyard equipment with pasture and poultry examples.
AI used in 37 of 37 files · Claude Fable 5.1; GPT-6 via Codex
107 modelsHorse Stables and Equestrian Yard
Low-poly horses, modular stable bays, paddock fencing, arenas, show jumps, tack and yard equipment.
AI used in 107 of 107 files · Claude Fable 5.1
79 modelsEndurance and GT Race Cars and Paddock
Closed-cockpit endurance racers, night circuit furniture and complete paddock equipment.
AI used in 79 of 79 files · Claude Fable 5.1