Walkable demos · Free
Step inside a pack.
Each demo is a small place built by hand from one pack's models, at real scale. Walk around it here, then take the pack or the layout.
208 demos

Tented Safari Camp and Bush Lodge
Walk a tented bush camp: a guest line of safari tents on decks off a raised walkway, the fire pit and the mess, the kitchen boma, the back of house yard, a vehicle turnaround and a viewpoint over the water hole.

Blacksmith Forge and Armoury
Walk a village smithy and its yard: the stone hearth under its hood, the great anvil, an armourer’s bay of forms and stakes, a finishing bay of grindstone and vices, a shop counter open on to the yard, and fuel, stock and a loaded cart outside.

Pharmacy and High Street Chemist
Walk a high street chemist: a glazed shopfront and lobby, five stocked gondola aisles, a till bank, a glazed consultation room, the dispensary behind its counter and a stock room corner.

Volcano and Lava Fields
Walk a lava field at the foot of a cone: a boardwalk over an open channel, a lava lake, a tube mouth, a rope bridge over a fissure, geothermal ground and a small survey camp.

Offshore Oil Rig and Platform
Walk the main deck of a fixed offshore platform: the drill floor under its derrick, the wellbay, the mud plant, the living quarters, the helideck and a load-out deck with the crane working cargo out to the supply vessel alongside.

Roadside diner and motel stop
Walk a 62 by 46 metre roadside stop from the Retro Diner and Roadside Motel pack: an open fronted diner car with a twelve stool counter and six booths, a nine room motel in an L under its walkway canopy, and a car park between them.

Tournament Ground On The Day
Walk a full medieval tournament ground: the tilt with its barrier and grandstands down both sides, a royal box and herald platform, an archery range, a melee ring, an armoury corner and a camp of open pavilions.

Medieval Monastery and Scriptorium
Walk a full claustral plan: four arcade alleys round a planted garth and well, a scriptorium of sloped desks, a refectory walk, a chapel end, and an outer court with kitchen, brewhouse and physic garden.