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Walkable demo

Hotel lobby

Step into a 17 by 10 metre hotel lobby built from the Hotel and Resort Operations pack: a modular check-in desk, concierge and luggage, a lounge round a fireplace, a breakfast corner with tables and a coffee station, and a revolving door.

About

One lobby from 24 of the pack's 140 models, in the room preset with warm light and lamps under a 3.6 m ceiling.

You come in through the revolving door between two planter troughs. The check-in desk is ahead, built from corner modules, desk modules and an accessible bay with the key card rack and world clocks behind it and queue posts in front, with two self-check-in pods to one side and the concierge desk, bell trolley, luggage bench and luggage rack to the other. The lounge on the west has two sofas and four armchairs round a coffee table by the fireplace feature; the breakfast corner on the east has four tables with banquet chairs, the coffee station and a wall television.

This pack ships animation clips: the check-in desk hatch and the revolving door play as you come within three metres and rewind when you leave. Guest rooms, the spa and the gym in the pack are not placed here.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Hotel lobby" demo scene from the Hotel and Resort Operations pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/hotel-and-resort-operations
Pack manifest: https://3dassets.dev/api/v1/packs/hotel-and-resort-operations
Demo page: https://3dassets.dev/demos/hotel-and-resort-operations

- 48 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0, 3.6) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Hotel lobby with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Hotel lobby with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Hotel lobby in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Check-in desk corner module (Hotel and Resort Operations)

Check-in desk corner module (Hotel and Resort Operations)

A corner module for the check-in run: two fascia legs meeting on the run centrelines with a wrapped bullnose ledge, an accent shadow line on both faces, a staff worktop and three support posts.

@3dassets832 tris · 13 ↓
Check-in desk module (Hotel and Resort Operations)Animated

Check-in desk module (Hotel and Resort Operations)

A 0.6 m check-in counter module on the 0.9 m guest-top grid, 0.7 m deep: a timber fascia on a recessed plinth with an accent shadow line, a bullnose guest ledge, a staff worktop at 0.74 m and a named pivoted till drawer behind.

@3dassets1.2k tris · 8 ↓
Check-in desk module, accessible bay (Hotel and Resort Operations)

Check-in desk module, accessible bay (Hotel and Resort Operations)

The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail.

@3dassets696 tris · 8 ↓
Key card rack (Hotel and Resort Operations)

Key card rack (Hotel and Resort Operations)

A 0.72 m key card rack: a cased 6 by 4 pigeonhole grid with numbered accent rails, a timber cap and a wall bracket pair.

@3dassets1.3k tris · 12 ↓
Lobby world clock set (Hotel and Resort Operations)

Lobby world clock set (Hotel and Resort Operations)

A 1.5 m lobby clock set: four bezelled wall clocks with hands and city plates on a shared timber backing rail; mount at 2.0 m to the rail top.

@3dassets1.4k tris · 10 ↓
Self check-in pod (Hotel and Resort Operations)

Self check-in pod (Hotel and Resort Operations)

A 0.62 m self check-in pod: a tapered timber drum with an accent light band, a raked deck carrying a bezelled screen, a key card slot and a receipt printer bezel.

@3dassets720 tris · 11 ↓
Queue post with retractable belt (Hotel and Resort Operations)

Queue post with retractable belt (Hotel and Resort Operations)

A 0.98 m queue post: a weighted disc base, a chrome column and a cassette head with a webbing belt drawn out to a clip.

@3dassets536 tris · 12 ↓
Concierge desk (Hotel and Resort Operations)

Concierge desk (Hotel and Resort Operations)

A 1.6 m concierge desk: a timber worktop at 0.75 m on a pedestal carcass and a panel end, a modesty panel, and a raised 1.05 m guest ledge on two steel brackets with a lit reveal.

@3dassets1.2k tris · 10 ↓
Bell trolley (Hotel and Resort Operations)

Bell trolley (Hotel and Resort Operations)

A 1.0 m bell trolley: a tube frame with a carpeted deck inside a kerb rail, a hanging garment rail with four hooks, a mid rail and four named pivoted swivel castors.

@3dassets3.0k tris · 8 ↓
Luggage bench (Hotel and Resort Operations)

Luggage bench (Hotel and Resort Operations)

A 1.3 m luggage bench for the foot of the bed: a piped upholstered pad on a tapered timber frame with a slatted shoe shelf.

@3dassets1.4k tris · 8 ↓
Luggage store rack (Hotel and Resort Operations)

Luggage store rack (Hotel and Resort Operations)

A 1.35 m luggage store bay: four uprights with cross bracing, three deep decks with kerb rails and retention bars, a timber cap and an accent label panel.

@3dassets1.0k tris · 7 ↓
Lobby sofa (Hotel and Resort Operations)

Lobby sofa (Hotel and Resort Operations)

A 2.24 m three-seat lobby sofa on turned timber feet: three piped seat cushions, three welted back pads, bolster arms and a timber capping rail.

@3dassets3.6k tris · 23 ↓
Lobby coffee table (Hotel and Resort Operations)

Lobby coffee table (Hotel and Resort Operations)

A 0.88 m round lobby coffee table: a stone top on four splayed struts between two rings, with a lower disc shelf.

@3dassets632 tris · 10 ↓
Lobby armchair (Hotel and Resort Operations)

Lobby armchair (Hotel and Resort Operations)

A 0.86 m lobby armchair on turned timber feet: a deep piped seat cushion, a tall welted back pad and bolster arms under a timber capping rail.

@3dassets2.0k tris · 10 ↓
Lobby fireplace feature (Hotel and Resort Operations)

Lobby fireplace feature (Hotel and Resort Operations)

A 1.9 m lobby fireplace feature: a stone-clad chimney breast projecting from a back panel, a raised timber hearth, a mantel shelf, a recessed linear firebox with a pebble bed and an accent glow, two log niches and a panel above.

@3dassets1.7k tris · 8 ↓
Floor lamp with drum shade (Hotel and Resort Operations)

Floor lamp with drum shade (Hotel and Resort Operations)

A 1.56 m floor lamp: a weighted disc base, a slim stem, a fabric drum shade with accent trims and an inline switch.

@3dassets652 tris · 10 ↓
Lobby planter trough (Hotel and Resort Operations)

Lobby planter trough (Hotel and Resort Operations)

A 1.1 m lobby planter: a tapered slatted timber trough with a metal rim, a liner deck and two skids. Plants come from the nature packs.

@3dassets1.2k tris · 9 ↓
Suspended wayfinding sign (Hotel and Resort Operations)

Suspended wayfinding sign (Hotel and Resort Operations)

A 0.66 m double-sided suspended wayfinding blade on two drop wires, with a legend band, a sub-legend and an accent direction arrow on each face.

@3dassets528 tris · 9 ↓
Revolving door module (Hotel and Resort Operations)Animated

Revolving door module (Hotel and Resort Operations)

A 2.2 m revolving door, 2.49 m to the canopy top: two curved glazed drum quadrants with head and cill rails, four corner mullions, a central spindle carrying four named glass wings, and a canopy ring.

@3dassets1.7k tris · 14 ↓
Signage easel (Hotel and Resort Operations)

Signage easel (Hotel and Resort Operations)

A 1.6 m timber signage easel: a splayed A-frame with a rear stay, a ledge rail and a framed board with an accent title panel.

@3dassets512 tris · 9 ↓
Restaurant table, four cover (Hotel and Resort Operations)

Restaurant table, four cover (Hotel and Resort Operations)

An 0.85 m square restaurant table for four: a rolled timber top on a spider plate, a turned column and a cast cruciform foot.

@3dassets628 tris · 9 ↓
Banquet stacking chair (Hotel and Resort Operations)

Banquet stacking chair (Hotel and Resort Operations)

A banquet stacking chair: a piped seat cushion and welted back pad on a stacking steel frame with cross rails, a top rail and stacking bumpers.

@3dassets1.5k tris · 9 ↓
Coffee station (Hotel and Resort Operations)

Coffee station (Hotel and Resort Operations)

A 1.0 m coffee station: a bean-to-cup machine with a hopper, dispense head, screen and slotted drip tray, a separate grinder, two cup stacks and a waste chute on a plinthed counter with a bullnose top.

@3dassets2.9k tris · 10 ↓
Wall-mounted television on a bracket (Hotel and Resort Operations)

Wall-mounted television on a bracket (Hotel and Resort Operations)

A 1.1 m guest room television on an articulated wall bracket with a back plate, a swing arm and a cable trim; mount the plate at 1.1 m to the screen centre.

@3dassets416 tris · 15 ↓