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Walkable demo
Hotel lobby
Step into a 17 by 10 metre hotel lobby built from the Hotel and Resort Operations pack: a modular check-in desk, concierge and luggage, a lounge round a fireplace, a breakfast corner with tables and a coffee station, and a revolving door.
About
One lobby from 24 of the pack's 140 models, in the room preset with warm light and lamps under a 3.6 m ceiling.
You come in through the revolving door between two planter troughs. The check-in desk is ahead, built from corner modules, desk modules and an accessible bay with the key card rack and world clocks behind it and queue posts in front, with two self-check-in pods to one side and the concierge desk, bell trolley, luggage bench and luggage rack to the other. The lounge on the west has two sofas and four armchairs round a coffee table by the fireplace feature; the breakfast corner on the east has four tables with banquet chairs, the coffee station and a wall television.
This pack ships animation clips: the check-in desk hatch and the revolving door play as you come within three metres and rewind when you leave. Guest rooms, the spa and the gym in the pack are not placed here.
Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.
Points of interest
Check-in
Two corner modules, four desk modules and an accessible bay make the check-in desk, with the key card rack and the world clocks behind and queue posts in front. The desk modules have a clip: the hatch opens as you approach.
Check-in desk module (Hotel and Resort Operations)Concierge
The concierge desk with the bell trolley, a luggage bench and the luggage store rack beside it, and two self-check-in pods.
Concierge desk (Hotel and Resort Operations)Lobby lounge
Two lobby sofas and four armchairs round a coffee table, the fireplace feature in the west wall and a floor lamp.
Lobby sofa (Hotel and Resort Operations)Breakfast corner
Four restaurant tables with banquet chairs, the coffee station and a wall-mounted television.
Restaurant table, four cover (Hotel and Resort Operations)Entrance
The revolving door module you came through, planter troughs either side, a signage easel and the suspended wayfinding sign. The door has a clip and turns as you approach.
Revolving door module (Hotel and Resort Operations)
Use with an AI agent
Copy this prompt into your AI chat to rebuild the layout, then describe what to change.
Rebuild the "Hotel lobby" demo scene from the Hotel and Resort Operations pack in my project. Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/hotel-and-resort-operations Pack manifest: https://3dassets.dev/api/v1/packs/hotel-and-resort-operations Demo page: https://3dassets.dev/demos/hotel-and-resort-operations - 48 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y - Spawn at (0, 0, 3.6) facing 180 degrees; eye height 1.6 m - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required
Also available as JSON or Markdown, and via the MCP server.
Common questions
How do I use Hotel lobby with my AI development tools?
How do I get started?
Which game engines and tools can I use Hotel lobby with?
How do I import this scene into Unity, Godot, Unreal or Blender?
Can I use Hotel lobby in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Is the demo itself a file I can download?
Can I change the scene, or add gameplay to it?
Models in this demo
Check-in desk corner module (Hotel and Resort Operations)
A corner module for the check-in run: two fascia legs meeting on the run centrelines with a wrapped bullnose ledge, an accent shadow line on both faces, a staff worktop and three support posts.
Check-in desk module (Hotel and Resort Operations)
A 0.6 m check-in counter module on the 0.9 m guest-top grid, 0.7 m deep: a timber fascia on a recessed plinth with an accent shadow line, a bullnose guest ledge, a staff worktop at 0.74 m and a named pivoted till drawer behind.
Check-in desk module, accessible bay (Hotel and Resort Operations)
The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail.
Key card rack (Hotel and Resort Operations)
A 0.72 m key card rack: a cased 6 by 4 pigeonhole grid with numbered accent rails, a timber cap and a wall bracket pair.
Lobby world clock set (Hotel and Resort Operations)
A 1.5 m lobby clock set: four bezelled wall clocks with hands and city plates on a shared timber backing rail; mount at 2.0 m to the rail top.
Self check-in pod (Hotel and Resort Operations)
A 0.62 m self check-in pod: a tapered timber drum with an accent light band, a raked deck carrying a bezelled screen, a key card slot and a receipt printer bezel.
Queue post with retractable belt (Hotel and Resort Operations)
A 0.98 m queue post: a weighted disc base, a chrome column and a cassette head with a webbing belt drawn out to a clip.
Concierge desk (Hotel and Resort Operations)
A 1.6 m concierge desk: a timber worktop at 0.75 m on a pedestal carcass and a panel end, a modesty panel, and a raised 1.05 m guest ledge on two steel brackets with a lit reveal.
Bell trolley (Hotel and Resort Operations)
A 1.0 m bell trolley: a tube frame with a carpeted deck inside a kerb rail, a hanging garment rail with four hooks, a mid rail and four named pivoted swivel castors.
Luggage bench (Hotel and Resort Operations)
A 1.3 m luggage bench for the foot of the bed: a piped upholstered pad on a tapered timber frame with a slatted shoe shelf.
Luggage store rack (Hotel and Resort Operations)
A 1.35 m luggage store bay: four uprights with cross bracing, three deep decks with kerb rails and retention bars, a timber cap and an accent label panel.
Lobby sofa (Hotel and Resort Operations)
A 2.24 m three-seat lobby sofa on turned timber feet: three piped seat cushions, three welted back pads, bolster arms and a timber capping rail.
Lobby coffee table (Hotel and Resort Operations)
A 0.88 m round lobby coffee table: a stone top on four splayed struts between two rings, with a lower disc shelf.
Lobby armchair (Hotel and Resort Operations)
A 0.86 m lobby armchair on turned timber feet: a deep piped seat cushion, a tall welted back pad and bolster arms under a timber capping rail.
Lobby fireplace feature (Hotel and Resort Operations)
A 1.9 m lobby fireplace feature: a stone-clad chimney breast projecting from a back panel, a raised timber hearth, a mantel shelf, a recessed linear firebox with a pebble bed and an accent glow, two log niches and a panel above.
Floor lamp with drum shade (Hotel and Resort Operations)
A 1.56 m floor lamp: a weighted disc base, a slim stem, a fabric drum shade with accent trims and an inline switch.
Lobby planter trough (Hotel and Resort Operations)
A 1.1 m lobby planter: a tapered slatted timber trough with a metal rim, a liner deck and two skids. Plants come from the nature packs.
Suspended wayfinding sign (Hotel and Resort Operations)
A 0.66 m double-sided suspended wayfinding blade on two drop wires, with a legend band, a sub-legend and an accent direction arrow on each face.
Revolving door module (Hotel and Resort Operations)
A 2.2 m revolving door, 2.49 m to the canopy top: two curved glazed drum quadrants with head and cill rails, four corner mullions, a central spindle carrying four named glass wings, and a canopy ring.
Signage easel (Hotel and Resort Operations)
A 1.6 m timber signage easel: a splayed A-frame with a rear stay, a ledge rail and a framed board with an accent title panel.
Restaurant table, four cover (Hotel and Resort Operations)
An 0.85 m square restaurant table for four: a rolled timber top on a spider plate, a turned column and a cast cruciform foot.
Banquet stacking chair (Hotel and Resort Operations)
A banquet stacking chair: a piped seat cushion and welted back pad on a stacking steel frame with cross rails, a top rail and stacking bumpers.
Coffee station (Hotel and Resort Operations)
A 1.0 m coffee station: a bean-to-cup machine with a hopper, dispense head, screen and slotted drip tray, a separate grinder, two cup stacks and a waste chute on a plinthed counter with a bullnose top.
Wall-mounted television on a bracket (Hotel and Resort Operations)
A 1.1 m guest room television on an articulated wall bracket with a back plate, a swing arm and a cable trim; mount the plate at 1.1 m to the screen centre.