
Walkable demo
Hotel lobby
Step into a 17 by 10 metre hotel lobby built from the Hotel and Resort Operations pack: a modular check-in desk, concierge and luggage, a lounge round a fireplace, a breakfast corner with tables and a coffee station, and a revolving door.
About
One lobby from 24 of the pack's 140 models, in the room preset with warm light and lamps under a 3.6 m ceiling.
You come in through the revolving door between two planter troughs. The check-in desk is ahead, built from corner modules, desk modules and an accessible bay with the key card rack and world clocks behind it and queue posts in front, with two self-check-in pods to one side and the concierge desk, bell trolley, luggage bench and luggage rack to the other. The lounge on the west has two sofas and four armchairs round a coffee table by the fireplace feature; the breakfast corner on the east has four tables with banquet chairs, the coffee station and a wall television.
This pack ships animation clips: the check-in desk hatch and the revolving door play as you come within three metres and rewind when you leave. Guest rooms, the spa and the gym in the pack are not placed here.
Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.
Points of interest
Check-in
Two corner modules, four desk modules and an accessible bay make the check-in desk, with the key card rack and the world clocks behind and queue posts in front. The desk modules have a clip: the hatch opens as you approach.
Concierge
The concierge desk with the bell trolley, a luggage bench and the luggage store rack beside it, and two self-check-in pods.
Lobby lounge
Two lobby sofas and four armchairs round a coffee table, the fireplace feature in the west wall and a floor lamp.
Breakfast corner
Four restaurant tables with banquet chairs, the coffee station and a wall-mounted television.
Entrance
The revolving door module you came through, planter troughs either side, a signage easel and the suspended wayfinding sign. The door has a clip and turns as you approach.
Use with an AI agent
Copy this prompt into your AI chat to rebuild the layout, then describe what to change.
Rebuild the "Hotel lobby" demo scene from the Hotel and Resort Operations pack in my project. Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/hotel-and-resort-operations Pack manifest: https://3dassets.dev/api/v1/packs/hotel-and-resort-operations Demo page: https://3dassets.dev/demos/hotel-and-resort-operations - 48 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y - Spawn at (0, 0, 3.6) facing 180 degrees; eye height 1.6 m - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required
Also available as JSON or Markdown, and via the MCP server.
Models in this demo
Nothing is placed yet.