
About
A 1.35 m luggage store bay: four uprights with cross bracing, three deep decks with kerb rails and retention bars, a timber cap and an accent label panel. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Luggage store rack (Hotel and Resort Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/25863/v1/model.glb Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-luggage-store-rack-1a29b9a6 Description: A 1.35 m luggage store bay: four uprights with cross bracing, three deep decks with kerb rails and retention bars, a timber cap and an accent label panel. - Dimensions (X × Y × Z): 1.37 × 2.03 × 0.722 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25863/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Luggage store rack (Hotel and Resort Operations)
A 1.35 m luggage store bay: four uprights with cross bracing, three deep decks with kerb rails and retention bars, a timber cap and an accent label panel.