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Walkable demo

Car park and road vehicle fleet

Walk a covered parking deck laid from the pack: marked bays either side of a wide drive lane, columns, parapets and lamp strips, and a fleet in the bays. Doors, bonnets, boots, shutters, tipper beds and the barrier arm all move as you pass.

About

A 36 by 24 metre parking deck with a 12 by 24 metre apron outside its entrance, built from 33 of the pack's 77 models on the pack's own 6 m deck slabs, under a soffit of the same slabs at 2.9 m carried on the deck columns.

You spawn just inside the entry barrier at the east end, looking west down the drive lane. Fourteen marked bays run along each long edge, nose to the parapet and barrier rail, with a wheel stop at the head of every one. Three of the north bays are charging bays with posts between them, two of the south bays are accessible bays, and the lane between the rows is 14 metres wide with a spine of columns down the middle, wayfinding posts at the aisle mouths, and lamp strips on the soffit above. The ramp to the level above fills the west end with its well left open through the soffit; the exit stair core and the payment kiosk stand at the east end beside the entry barrier and ticket machine.

The bays are occupied by the fleet: hatchbacks, saloons, an estate with its tailgate raised, a grand tourer, an electric SUV, an electric hatchback plugged into a charge post, a panel van, a camper van, a double cab pickup and a patrol car, with a scooter and a motorbike on their stands against the column spine. A panel van is reversing into a bay with its rear barn doors open, two cars are moving in the lane, and on the apron outside stand the vehicles too tall for a 2.9 metre soffit: a box truck, a tipper and a recovery truck.

What moves: doors on both sides, bonnets, boots and tailgates, van side doors and rear doors, the camper's pop-top roof, the electric SUV's charging flap, the box truck's roller shutter, the tipper's bed, the recovery truck's tilt deck, boom and winch, the patrol car's light bar, the wheels and the steering on every vehicle, the entry barrier's arm and the stair core door.

What does not: wipers, suspension travel, hydraulic rams, the charging cable and the recovery truck's cables are all static, because none of them is reachable with a single rigid node transform. The parked cars sit level rather than settling on their springs for the same reason.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Car park and road vehicle fleet" demo scene from the Car Park and Road Vehicle Fleet pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/car-park-and-road-vehicle-fleet
Pack manifest: https://3dassets.dev/api/v1/packs/car-park-and-road-vehicle-fleet
Demo page: https://3dassets.dev/demos/car-park-and-road-vehicle-fleet

- 221 placements of 33 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (17, 0, -1.8) facing 265 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Car park and road vehicle fleet with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Car park and road vehicle fleet with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Car park and road vehicle fleet in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Car park deck slab 6 m (Car Park and Road Vehicle Fleet)

Car park deck slab 6 m (Car Park and Road Vehicle Fleet)

A 6 m square poured concrete deck bay for a multi storey car park level, with downstand ribs under the slab and a sealed expansion joint across the top. Modular car park deck piece on a 6 m grid.

@3dassets96 tris
Car park deck column (Car Park and Road Vehicle Fleet)

Car park deck column (Car Park and Road Vehicle Fleet)

A reinforced concrete car park column with a splayed head and a high visibility band at bumper height, sized to the 6 m deck grid. Modular car park structure piece on the 6 m grid.

@3dassets72 tris
Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)

Edge parapet with barrier rail (Car Park and Road Vehicle Fleet)

A 6 m car park edge parapet: an upstand wall with a coping and a steel vehicle barrier rail on posts above it. Modular car park edge piece on the 6 m deck grid.

@3dassets108 tris
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris
Parking bay wheel stop (Car Park and Road Vehicle Fleet)

Parking bay wheel stop (Car Park and Road Vehicle Fleet)

A precast concrete wheel stop for the head of a parking bay, chamfered on both faces with two reflective pads on top. Car park kerb prop.

@3dassets36 tris
Electric charging bay tile (Car Park and Road Vehicle Fleet)

Electric charging bay tile (Car Park and Road Vehicle Fleet)

An electric vehicle charging bay tile with a green painted field, white bay lines and a hatched safety margin at the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets108 tris
Accessible parking bay tile (Car Park and Road Vehicle Fleet)

Accessible parking bay tile (Car Park and Road Vehicle Fleet)

An accessible parking bay tile with a blue painted field, a wide hatched access margin and white bay lines. Car park floor marking tile, 2.5 by 5 m.

@3dassets120 tris
Deck ceiling lamp strip (Car Park and Road Vehicle Fleet)

Deck ceiling lamp strip (Car Park and Road Vehicle Fleet)

A 2.4 m ceiling lamp strip for a parking deck: a steel batten with an emissive tube below it and two drop hangers on top. Car park lighting prop.

@3dassets156 tris
Car park ramp slab (Car Park and Road Vehicle Fleet)

Car park ramp slab (Car Park and Road Vehicle Fleet)

A half level car park ramp: a 6.5 m concrete wedge rising 1.7 m between decks, with kerbed edges and cast anti slip ribs across the running surface. Modular car park ramp on the 6 m deck grid.

@3dassets144 tris
Car park level sign (Car Park and Road Vehicle Fleet)

Car park level sign (Car Park and Road Vehicle Fleet)

A large car park level sign on two posts: a lit blank board for the level number, sized to read from a moving car. Car park signage prop.

@3dassets48 tris
Steel protection bollard (Car Park and Road Vehicle Fleet)

Steel protection bollard (Car Park and Road Vehicle Fleet)

A steel protection bollard with a domed cap, a reflective band and a bolted base plate, for column corners and pedestrian routes. Car park kerb prop.

@3dassets108 tris
Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris
Car park ticket machine (Car Park and Road Vehicle Fleet)

Car park ticket machine (Car Park and Road Vehicle Fleet)

A pay on foot ticket machine: a steel cabinet with a lit display, a keypad, a ticket slot and a weather hood. Car park equipment prop.

@3dassets208 tris
Car park payment kiosk (Car Park and Road Vehicle Fleet)

Car park payment kiosk (Car Park and Road Vehicle Fleet)

A staffed car park payment kiosk: a glazed booth with a serving shelf, an interior counter and a lit sign band under the roof overhang. Car park structure piece.

@3dassets84 tris
Exit stair core (Car Park and Road Vehicle Fleet)Animated

Exit stair core (Car Park and Road Vehicle Fleet)

A car park exit stair core: a concrete shaft with a capping slab, a steel door frame, a single leaf fire door on its own hinge and a lit exit sign over it. Car park structure piece.

@3dassets84 tris
Wayfinding sign post (Car Park and Road Vehicle Fleet)

Wayfinding sign post (Car Park and Road Vehicle Fleet)

A car park wayfinding sign: a steel post carrying two lit direction boards with blank arrow bars, for exits, lifts and level numbers. Car park signage prop.

@3dassets88 tris
EV charge post with a coiled cable (Car Park and Road Vehicle Fleet)

EV charge post with a coiled cable (Car Park and Road Vehicle Fleet)

An electric vehicle charge post: a slim bollard on a concrete plinth with a lit display, a green status lamp and a coiled lead hanging on its holster. Car park charging equipment prop.

@3dassets416 tris
Five-door hatchback (Car Park and Road Vehicle Fleet)Animated

Five-door hatchback (Car Park and Road Vehicle Fleet)

The mainstream five door hatchback: four doors, a tailgate, roof spoiler line and alloy wheels. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.5k tris
Medium panel van (Car Park and Road Vehicle Fleet)Animated

Medium panel van (Car Park and Road Vehicle Fleet)

The standard medium panel van: a three seat cab, a sliding side door on its rail and unglazed rear barn doors. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets28.0k tris
Executive saloon (Car Park and Road Vehicle Fleet)Animated

Executive saloon (Car Park and Road Vehicle Fleet)

A long wheelbase executive saloon with a deep bonnet, wide track alloys and a rear bench set well back. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets31.2k tris
Grand touring coupe (Car Park and Road Vehicle Fleet)Animated

Grand touring coupe (Car Park and Road Vehicle Fleet)

A two door grand touring coupe with a long bonnet, frameless side glass line and a fastback boot lid. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.1k tris
Electric SUV (Car Park and Road Vehicle Fleet)Animated

Electric SUV (Car Park and Road Vehicle Fleet)

A battery electric sport utility with a sealed nose, flush aero wheels and a charge flap behind the front door. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.9k tris
Electric hatchback on charge (Car Park and Road Vehicle Fleet)Animated

Electric hatchback on charge (Car Park and Road Vehicle Fleet)

The electric hatchback plugged in: the charging flap swung open, a green status lamp lit and the lead run out to a post. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets31.0k tris
Police patrol car (Car Park and Road Vehicle Fleet)Animated

Police patrol car (Car Park and Road Vehicle Fleet)

The estate in police livery: a full width roof light bar in blue, a front grille flash and a rear equipment tray. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets31.4k tris
Estate with the tailgate raised (Car Park and Road Vehicle Fleet)Animated

Estate with the tailgate raised (Car Park and Road Vehicle Fleet)

The estate parked with its tailgate raised on the gas struts, showing the load bay and the folded rear bench. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.9k tris
Double-cab pickup (Car Park and Road Vehicle Fleet)Animated

Double-cab pickup (Car Park and Road Vehicle Fleet)

A double cab pickup: four doors, a five seat cabin and a shorter load bed with a drop tailgate. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.4k tris
Camper van with a pop-top roof (Car Park and Road Vehicle Fleet)Animated

Camper van with a pop-top roof (Car Park and Road Vehicle Fleet)

A camper conversion on a medium panel van: a rising pop top roof, a window row along the living space and a side door on its rail. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets36.4k tris
Panel van with the rear doors open (Car Park and Road Vehicle Fleet)Animated

Panel van with the rear doors open (Car Park and Road Vehicle Fleet)

The medium panel van reversed up with both rear barn doors swung wide, showing the ribbed load bay floor and side rails. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets28.0k tris
Scooter on its stand (Car Park and Road Vehicle Fleet)Animated

Scooter on its stand (Car Park and Road Vehicle Fleet)

A step through scooter on its side stand: a single seat, a flat floor pan, a legshield and a rear carrier rack. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets7.8k tris
Motorbike on its stand (Car Park and Road Vehicle Fleet)Animated

Motorbike on its stand (Car Park and Road Vehicle Fleet)

A naked road motorcycle on its side stand: an exposed frame, a tank over the engine, clip on bars and a single rider seat. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets7.7k tris
Box truck with a roller shutter (Car Park and Road Vehicle Fleet)Animated

Box truck with a roller shutter (Car Park and Road Vehicle Fleet)

A seven and a half tonne rigid box truck: a forward control cab, a closed box body on the chassis and a rear roller shutter that climbs into the roof. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets26.0k tris
Recovery tow truck (Car Park and Road Vehicle Fleet)Animated

Recovery tow truck (Car Park and Road Vehicle Fleet)

A recovery truck with a tilting slide bed, a rear boom and a winch drum: the bed tips to the road, the boom lifts and the drum turns. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets26.2k tris
Tipper truck (Car Park and Road Vehicle Fleet)Animated

Tipper truck (Car Park and Road Vehicle Fleet)

A rigid tipper: a steel bed hinged on the rear cross member over a body ram, with drop sides and a tall headboard behind the cab. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets25.7k tris