Free models · CC0
Pixel
Every pixel model below is a self-contained .glb under 25 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
288 free GLB models
Small stalagmite cluster (Cave and Crystal Networks)
Upward-growing calcite deposits with varied taper and clear spaces between growths.
Root-draped cave entrance (Cave and Crystal Networks)
Cave arch with thin attached roots dangling over the outer mouth.
Sea cave mouth (Cave and Crystal Networks)
Broad low passage with a shallow water surface and an open entrance.
Narrow fissure entrance (Cave and Crystal Networks)
Tall thin cleft between two opposing fractured slabs.
Boulder-choked cave entrance (Cave and Crystal Networks)
Natural cave mouth partly occluded by fallen blocks, retaining a crawl opening.
Surface sinkhole (Cave and Crystal Networks)
Open circular broken rim descending to an empty central shaft.
Cliff-face cave mouth (Cave and Crystal Networks)
Thick arch opening with attached rock buttresses.
Pit with overhanging lip (Cave and Crystal Networks)
Open square pit collar with a long cantilevered stone lip.
Chamber to tunnel end cap (Cave and Crystal Networks)
Six-metre wall around a standard-width open arched tunnel mouth.
Shaft daylight rim (Cave and Crystal Networks)
Low open stone collar around the top of a shaft.
Rift with natural footholds (Cave and Crystal Networks)
Narrow upright cleft with alternating projecting stone footholds; no gameplay data.
Natural chimney shaft (Cave and Crystal Networks)
Open vertical access shaft with four thick walls and no floor or roof.
Shaft bottom debris cone (Cave and Crystal Networks)
Grounded breakdown debris beneath an access shaft, leaving the approach clear.
Chamber ceiling panel (Cave and Crystal Networks)
Grounded ceiling slab with pendant stone texture; place at the desired ceiling elevation.
Chamber floor panel (Cave and Crystal Networks)
Four-metre square solid cave floor on the shared terrain grid.
Chamber wall panel (Cave and Crystal Networks)
Four-metre wall panel with a thick closed backing and a rough inner face.
Flooded cave chamber (Cave and Crystal Networks)
Six-metre chamber with shallow water below the wall sill.
Collapsed cave chamber (Cave and Crystal Networks)
Chamber with a missing roof and scattered floor breakdown.
Chamber corner (Cave and Crystal Networks)
Four-metre L-shaped thick cave wall with an integral floor margin.
Crystal cave chamber (Cave and Crystal Networks)
Chamber with an open viewing roof and separate crystal growths at its margins.
Large cave chamber (Cave and Crystal Networks)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Domed cavern (Cave and Crystal Networks)
Broad chamber with a thick rounded external roof crown.
Small cave chamber (Cave and Crystal Networks)
Six-metre chamber with four open portals and a continuous floor.
Crystal-lined tunnel (Cave and Crystal Networks)
Standard passage with low crystals kept outside the central walking line.