Free models · Game-ready GLB
Interior
Every modern model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
5,621 free GLB models
Gallery Wall Module Tall (Art Gallery and Exhibition Rooms)
The gallery wall module at 4.2 m, for the double height room a large hung work needs, on the same 2 m grid and the same port heights.
Gallery Doorway Module (Art Gallery and Exhibition Rooms)
A 2 m wall module with a 1 m by 2.1 m opening, a dark threshold strip, lined jambs and a timber leaf on the left jamb, the way a visitor gets from one hung room to the next.
Fire Exit Module (Art Gallery and Exhibition Rooms)
A 2 m wall module with a fire exit: a green leaf on a push bar under a lit green over door box, for the escape route every public room needs.
Gallery Wall Module (Art Gallery and Exhibition Rooms)
A 2 m by 3.2 m module of white gallery wall with a dark shadow reveal down each edge and a capping cornice, the panel a hung room in this pack is built from.
Pedal Waste Bin (Escape Room and Puzzle Venue)
A 400 mm pedal bin 660 mm tall for a foyer or a corridor: a dark drum with two brass bands, a pedal and its linkage, and a domed lid with a brass knob on its back hinge. The lid lifts and closes; the pedal linkage is fixed, because a four bar linkage cannot be rigged.
Drinks Vending Machine (Escape Room and Puzzle Venue)
A 940 by 1920 mm drinks machine for a venue foyer: a dark case on a steel plinth with a red header band, four shelves of plain unbranded cans behind a glazed door on its hinge, a coin fascia and a delivery tray. The door opens and closes; the stock is fixed.
Photo Backdrop with a Frame Prop (Escape Room and Puzzle Venue)
The corner a group is photographed in: a 2.1 by 2.24 m teal cloth on a braced steel frame with an abstract block pattern on it, and an oversize brass picture frame prop leaning against the foot. The pattern carries no venue name and the frame is empty.
Leaderboard Frame (Escape Room and Puzzle Venue)
A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry.
Puzzle Room Name Plate (Escape Room and Puzzle Venue)
The same board at 540 by 200 mm, the plate that names one puzzle room beside its door: three abstract blocks on a dark face in a brass frame, over a red rule. Unreadable by design.
Venue Signage Board (Escape Room and Puzzle Venue)
A 1.44 by 0.46 m brass framed venue sign for a corridor or a foyer: a dark face carrying five abstract blocks where the lettering would be, over a red rule. The face is deliberately unreadable, so no venue, franchise or brand is implied. Static geometry.
Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)
The screen a group is briefed on before a game: a 1.06 by 0.64 m display in a dark case with a brass capping, on a column stand with four castors, 1.72 m overall. The face is an abstract lit panel with a status strip, never a readable briefing.
Waiting Area Sofa (Escape Room and Puzzle Venue)
A 1.86 m two seat waiting sofa on brass feet: a timber frame with a crowned teal seat cushion, a raked back pad and padded arms. Built for the front of house of a venue, where a group waits to be briefed. Static geometry.
Venue Reception Desk (Escape Room and Puzzle Venue)
A 2.2 m walnut reception counter 1.08 m tall with a timber capping, a lower 740 mm work top behind it, a brass foot rail on the visitor side, a small screen and keyboard on the staff side and a call bell and waiver pad on the top. Static geometry.
Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)
The tray a room is reset from: a 480 by 340 mm walnut tray with two compartments holding a pair of small combination padlocks and five loose brass keys. Everything in it is modelled where it lies and nothing moves.
Games Master Headset on a Hook (Escape Room and Puzzle Venue)
A talkback headset hanging on a brass wall hook: a sprung band, two padded cups and the boom arm, 300 mm overall. The lead is not modelled past the cup, because a flexible run cannot be rigged and a coiled one would date the model. Static geometry.
Candle Sconce Lever (Escape Room and Puzzle Venue)
A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit.
Games Master Desk with Monitor Bank (Escape Room and Puzzle Venue)
The desk a games master runs a venue from: a 1.94 m timber top on dark pedestals, a riser carrying six monitors in two rows of three, a keyboard, a gooseneck talkback microphone and one drawer on its slide. Screen faces are plain lit panels, never readable feeds.
Safe with a Spoked Handle (Escape Room and Puzzle Venue)
A 740 by 920 mm floor safe 620 mm deep: a dark body with a brass capping and two barrel hinges, a stepped steel door and a five spoked brass handwheel on it. The handle is a child of the door, so it spins on its boss and still travels with the door when that swings open.
Mirror with a Hidden Catch (Escape Room and Puzzle Venue)
A 720 by 1120 mm brass framed mirror that is really a cupboard door: a concealed hinge on its left stile, a bead catch on the closing edge and a lined recess behind it with a shelf and a brass hook. The mirror swings; the recess is fixed.
Drawer Unit with a False Bottom (Escape Room and Puzzle Venue)
A 640 by 880 mm walnut drawer unit of three drawers on a plinth, each a front and a modelled box on its own slide. The bottom drawer carries the trick: a false board lifted clear of the base with a key lying under it, which only shows once the drawer is out.
Locked Chest with Hasps (Escape Room and Puzzle Venue)
A 940 by 560 mm banded timber chest 620 mm tall: a coopered lid on its back edge, steel bands round the carcass, brass corner shoes, two hasps on the lid and a padlock through the centre staple. The lid lifts on its hinge; the padlock is modelled closed and stays closed.
Study Desk with Ledger and Quill (Escape Room and Puzzle Venue)
A 1.16 m walnut writing desk with a teal leather top, one drawer on its own slide, and the props on it: an open ledger with plain ruled pages, an inkpot with a quill in it and a brass desk lamp. The ledger, quill and lamp are fixed; the drawer runs out and back.
Map and Pin Board (Escape Room and Puzzle Venue)
A 980 by 740 mm walnut framed board with an abstract chart on it: blocks of land, two plotted routes in red and four brass map pins. The chart is deliberately abstract, never a real coastline or a readable label, so it suits any theme. Static geometry.
UV Mark Panel with Torch (Escape Room and Puzzle Venue)
A 660 by 880 mm framed wall panel with abstract marks that only show under a lamp, and the lamp itself on a brass clip beside it: a dark barrel with a violet lens and a brass collar. The marks are plain blocks and strokes, never readable text, and nothing on it moves.