3DAssets.dev

Free models · Game-ready GLB

Kit

Every stylized model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.

Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.

1,850 free GLB models

River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)

River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)

Four-metre stone crossing with corner lanterns and low bronze curbs; deck height 0.32 m.

@3dassets836 tris · 10 ↓
Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)

Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)

Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.

@3dassets404 tris · 10 ↓
Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)

Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre square river surface with stylized foam marks. Opaque water; no simulation.

@3dassets756 tris · 16 ↓
Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)

Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)

Three-crystal neutral buff altar on a circular stone base, 1.4 m across.

@3dassets204 tris · 7 ↓
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris · 13 ↓
Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)

Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)

Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.

@3dassets186 tris · 13 ↓
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)

Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)

Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.

@3dassets90 tris · 7 ↓
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)

Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)

Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.

@3dassets2.9k tris · 8 ↓
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)

Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets884 tris · 9 ↓
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)

Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)

Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.

@3dassets944 tris · 8 ↓
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)

Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)

Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.

@3dassets3.8k tris · 8 ↓
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)

Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)

Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.

@3dassets552 tris · 12 ↓
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets736 tris · 8 ↓
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets476 tris · 9 ↓
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Slim forest ranger carrying a recurved bow and back quiver. Static display pose.

@3dassets976 tris · 9 ↓
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris · 8 ↓
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris · 8 ↓
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris · 7 ↓
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris · 7 ↓
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.

@3dassets1.1k tris · 9 ↓
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.

@3dassets548 tris · 7 ↓
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris · 8 ↓
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris · 8 ↓
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

@3dassets51.0k tris · 32 ↓