Free models · Game-ready GLB
Kit
Every stylized model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
1,850 free GLB models
River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)
Four-metre stone crossing with corner lanterns and low bronze curbs; deck height 0.32 m.
Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)
Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.
Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)
Four-metre square river surface with stylized foam marks. Opaque water; no simulation.
Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)
Three-crystal neutral buff altar on a circular stone base, 1.4 m across.
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)
Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.
Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)
Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)
Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)
Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)
Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)
Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)
Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)
Slim forest ranger carrying a recurved bow and back quiver. Static display pose.
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)
Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)
Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
VFX firing range board (VFX Mesh Library)
Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...