Free models · Game-ready GLB
Modular
Every hand-painted model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
74 free GLB models
Apse (Vampire Crypt and Gothic Cathedral)
Five-sided apse shell, 8 m high with a half-conical roof to 11.6 m, glazed lancets in every facet and radial buttresses; the open face is centred on the origin and faces -X.
Rose Window Wall (Vampire Crypt and Gothic Cathedral)
West front gable wall, 8.8 m wide and 15.9 m high, with a real pointed portal opening (3 m clear), traceried rose window, two flanking lancets and corner buttresses topped by pinnacles.
Nave Bay (Vampire Crypt and Gothic Cathedral)
4 m nave arcade bay, 8 m high: pointed 3.2 m arcade opening, blind triforium band, real clerestory lancet with stained glass, clustered half-piers at each joint.
Nave Bay Blind (Vampire Crypt and Gothic Cathedral)
Solid 4 m nave bay with a blind pointed arch for tower and end positions.
Aisle Bay Door (Vampire Crypt and Gothic Cathedral)
Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf.
Pointed Arch (Vampire Crypt and Gothic Cathedral)
Freestanding 4 m pointed arcade arch, 6 m high, on two shafted piers with a bone voussoir band.
Buttress (Vampire Crypt and Gothic Cathedral)
Stepped wall buttress, 7 m tall, with two sloped set-offs and a gabled cap; the back face sits on the wall line z=0.
Aisle Bay (Vampire Crypt and Gothic Cathedral)
4 m aisle outer wall bay, 5 m high, with a glazed lancet window, exterior half-buttresses at each joint and bone coping.
Flying Buttress (Vampire Crypt and Gothic Cathedral)
Flying buttress: 6 m outer pier with pinnacle and a quarter-arch flyer rising to the nave wall at x=0, 8.2 m high.
Channel debris dam (Swamp and Mangrove)
Interlocked branches span the water channel and trap small pieces of wood.
Shallow swamp ford (Swamp and Mangrove)
Flat submerged stones cross the water between muddy banks.
Cracked mud flat tile (Swamp and Mangrove)
Separated thick irregular mud plates leave narrow visible cracks.
Quaking bog tile (Swamp and Mangrove)
Thick peat mat crossed by wet seams and low sphagnum cushions.
Swamp channel bend (Swamp and Mangrove)
Quarter-turn water channel curves between silt banks on a four-metre tile.
Swamp channel straight (Swamp and Mangrove)
Four-metre water channel runs between sloping muddy banks.
Open swamp water tile (Swamp and Mangrove)
Four-metre solid muddy bed under a thin translucent swamp-water surface.
Mud bank tile (Swamp and Mangrove)
Four-metre wet earth slab with low bank relief and matching edges.
Duckweed tile (Swamp and Mangrove)
Four-metre shallow water tile dotted by small overlapping duckweed clusters.
Pneumatophore field tile (Swamp and Mangrove)
Four-metre mud tile carrying irregularly spaced short breathing roots.
Stilt-root tangle module (Swamp and Mangrove)
Four-metre tangled prop roots with a continuous joining root at either end.
Lantern Watch Arched Courtyard Bridge
A small raised stone bridge with stepped approaches and low timber rails for medieval drainage channels.
Lantern Watch Courtyard Cobble Tile
A two metre courtyard tile of staggered stone pavers with edge curbs for medieval lanes and guard posts.
Lantern Watch Stone Battlement Wall
A two metre defensive wall with individual masonry blocks, a capped parapet and three raised merlons.
Lantern Watch Stone Courtyard Arch
A two metre stone gateway with separated voussoir blocks and a brass colored keystone for medieval courtyards.