
About
Interlocked branches span the water channel and trap small pieces of wood. Measured 4.00 × 0.82 × 4.06 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Channel debris dam (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22647/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-debris-dam-46184dea Description: Interlocked branches span the water channel and trap small pieces of wood. - Dimensions (X × Y × Z): 4.003 × 0.823 × 4.058 metres - Triangles: 3.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22647/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Channel debris dam (Swamp and Mangrove) with my AI development tools?
How do I get started?
Which game engines and tools can I use Channel debris dam (Swamp and Mangrove) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Channel debris dam (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Channel debris dam (Swamp and Mangrove)
Interlocked branches span the water channel and trap small pieces of wood.