{"data":{"id":"22647","slug":"swamp-and-mangrove-debris-dam-46184dea","title":"Channel debris dam (Swamp and Mangrove)","summary":"Interlocked branches span the water channel and trap small pieces of wood.","description":"Interlocked branches span the water channel and trap small pieces of wood. Measured 4.00 × 0.82 × 4.06 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/swamp-and-mangrove-debris-dam-46184dea","cdnUrl":"https://cdn.3dassets.dev/assets/22647/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swamp-and-mangrove-debris-dam-46184dea","thumbnailUrl":"https://cdn.3dassets.dev/assets/22647/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22647/v1/poster.webp","blurhash":"U284Sc-U00nm9GRi%MS$00I;?tNZ?txvVt#R","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":146364,"triangles":2996,"vertices":8988,"meshes":11,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.0004680722385255,-0.00005414629535899218,-2],"max":[2.0024650661943233,0.8228113597259096,2.0582146644592285]},"sizeMeters":[4.003,0.823,4.058],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:41:20.855Z","updatedAt":"2026-09-07T17:41:20.968Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22647/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChannelDebrisDamSwampAndMangrove(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22647/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22647/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22647/v1/model.glb\" alt=\"Channel debris dam (Swamp and Mangrove)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22647/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22647/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}