
About
4 m nave arcade bay, 8 m high: pointed 3.2 m arcade opening, blind triforium band, real clerestory lancet with stained glass, clustered half-piers at each joint. Dimensions 4.20 x 8.00 x 1.52 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: west (nave-bay), east (nave-bay). Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Nave Bay (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22938/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-nave-bay-d9a53f09 Description: 4 m nave arcade bay, 8 m high: pointed 3.2 m arcade opening, blind triforium band, real clerestory lancet with stained glass, clustered half-piers at each joint. - Dimensions (X × Y × Z): 4.198 × 8.001 × 1.524 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22938/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Nave Bay (Vampire Crypt and Gothic Cathedral)
4 m nave arcade bay, 8 m high: pointed 3.2 m arcade opening, blind triforium band, real clerestory lancet with stained glass, clustered half-piers at each joint.