
About
Two-light tracery panel, 2 by 3 m, with pointed glazed lights, a bone mullion and a quatrefoil rose above. Dimensions 2.00 x 3.00 x 0.25 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tracery Panel (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22949/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-tracery-panel-03249093 Description: Two-light tracery panel, 2 by 3 m, with pointed glazed lights, a bone mullion and a quatrefoil rose above. - Dimensions (X × Y × Z): 2.002 × 3.001 × 0.251 metres - Triangles: 668 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22949/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tracery Panel (Vampire Crypt and Gothic Cathedral)
Two-light tracery panel, 2 by 3 m, with pointed glazed lights, a bone mullion and a quatrefoil rose above.