Free models · Game-ready GLB
Exterior
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
8,219 free GLB models
Large cave chamber (Cave and Crystal Caverns)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Caverns)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Caverns)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Caverns)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Caverns)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Caverns)
Short approach opens into a vertical access chamber with an open ceiling.
Wide cave gallery (Cave and Crystal Caverns)
Broad 4.4 m passage with a low arched ceiling.
Cave dead end (Cave and Crystal Caverns)
Standard tunnel ending at a closed natural rock face.
Narrow cave squeeze (Cave and Crystal Caverns)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Rising cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Caverns)
Four open portals around a clear central floor.
Left cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to west on a 4 m grid.
Stepped cave drop (Cave and Crystal Caverns)
Four broad rock steps descend through a natural open cleft.
Descending cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel descends one metre between its north and south floor ports.
Right cave bend (Cave and Crystal Caverns)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Caverns)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
T cave junction (Cave and Crystal Caverns)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Scale Marker Post (Alien Creatures and Monsters)
Graduated 1.8 m reference post for judging creature size in a scene.
Bone Analogue Remains (Alien Creatures and Monsters)
Weathered xeno skeleton: skull, vertebral column, rib arcs and a shed limb bone.
Specimen Containment Tank (Alien Creatures and Monsters)
Glazed specimen tank on an alloy plinth with a hinged access hatch.
Xeno Tracking Collar (Alien Creatures and Monsters)
Banded field tracking collar with a transmitter housing and antenna.
Xeno Feeding Trough (Alien Creatures and Monsters)
Open resin feeding channel on three splayed legs, charged with nutrient gel.
Xeno Nest Mound (Alien Creatures and Monsters)
Built resin nest ring with radial ribs and a clutch of eggs inside.
Xeno Hatching Pod (Alien Creatures and Monsters)
Opened hatching pod with four peeled petals over an empty lining.