Free models · Game-ready GLB
Modular
Every model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
4,058 free GLB models
Colonnade Straight (Greek Mythology: Underworld and Olympus)
Two-column colonnade bay carrying an architrave and cornice.
Cloud Terrace Corner (Greek Mythology: Underworld and Olympus)
Terrace corner where two cloud runs meet at a right angle.
Cloud Terrace Straight (Greek Mythology: Underworld and Olympus)
Marble terrace bay resting on a stylized cloud shelf.
Styx Water Tile (Greek Mythology: Underworld and Olympus)
Four-metre tile of still black water with drifting ash.
Cavern Passage End (Greek Mythology: Underworld and Olympus)
Dead-end passage bay with a carved obsidian niche.
Cavern Passage Corner (Greek Mythology: Underworld and Olympus)
Right-angle passage corner cut through the rock.
Cavern Passage Straight (Greek Mythology: Underworld and Olympus)
Straight cut-rock passage bay with walls and a low ceiling.
Cavern Stair (Greek Mythology: Underworld and Olympus)
Rough-cut stair rising through a passage bay.
Asphodel Field Tile (Greek Mythology: Underworld and Olympus)
Four-metre tile of pale asphodel flowers over grey ash.
Styx Bank Corner (Greek Mythology: Underworld and Olympus)
Right-angle bank corner where the river turns.
Styx Jetty (Greek Mythology: Underworld and Olympus)
Timber jetty running out from the bank over the black water.
Styx Bank Straight (Greek Mythology: Underworld and Olympus)
Straight underworld river bank with a chiselled basalt lip and dark water.
Tunnel cutaway study (Cave and Crystal Caverns)
Functional review variant exposing half of the standard tunnel interior and floor.
Modular cave pool tile (Cave and Crystal Caverns)
Four-metre cave floor under a shallow translucent water layer.
Natural chimney shaft (Cave and Crystal Caverns)
Open vertical access shaft with four thick walls and no floor or roof.
Shaft daylight rim (Cave and Crystal Caverns)
Low open stone collar around the top of a shaft.
Chamber floor panel (Cave and Crystal Caverns)
Four-metre square solid cave floor on the shared terrain grid.
Small cave chamber (Cave and Crystal Caverns)
Six-metre chamber with four open portals and a continuous floor.
Large cave chamber (Cave and Crystal Caverns)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Crystal-lined tunnel (Cave and Crystal Caverns)
Standard passage with low crystals kept outside the central walking line.
Rubble-blocked tunnel end (Cave and Crystal Caverns)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Flooded cave tunnel (Cave and Crystal Caverns)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel chamber transition (Cave and Crystal Caverns)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Tunnel to shaft chamber (Cave and Crystal Caverns)
Short approach opens into a vertical access chamber with an open ceiling.