
About
Cut-rock stair of seven treads rising 1.68 m through a 4.0 m passage bay. Dimensions 6.20 x 4.00 x 4.00 m (X x Y x Z). Modular bank bay: origin centred on the module at water level, 4.0 m between joins; metre units, +Y up, +Z forward. Mythic stylized palette of pale marble, gold and underworld darks, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cavern Stair (Greek Mythology: Underworld and Olympus)” asset in my project. Model: https://cdn.3dassets.dev/assets/21365/v1/model.glb Asset page: https://3dassets.dev/assets/mythic-underworld-and-olympus-cavern-stair-139045ba Description: Rough-cut stair rising through a passage bay. - Dimensions (X × Y × Z): 6.2 × 4 × 4 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21365/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cavern Stair (Greek Mythology: Underworld and Olympus)
Rough-cut stair rising through a passage bay.