Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
778 free GLB models
Trailer coupling cases 1 (Long-Haul Trucking and Truck Stop)
Documented fifth-wheel and kingpin coupling assemblies.
Truck stop fuelling and weighing yard (Long-Haul Trucking and Truck Stop)
Two coupled freight rigs at diesel islands, one rig in overnight parking and weighbridge beside a fuel canopy.
Connector cases for rail, coupler and platform ports (Modern Rail and Metro Network)
Assembly cases proving every declared port type: ballasted track chained to slab track and into a curve, a straight feeding a turnout with a module on the diverging route, three vehicles coupled end to end at modern coupler height, and island and side platform modules abutted...
Electrified freight yard with a loaded rake under catenary (Modern Rail and Metro Network)
An electrified freight yard: an electric locomotive at the head of a loaded intermodal flat and a covered hopper on the main line, a diesel locomotive on the second road, a turnout leading to a short siding closed by a buffer stop, cantilever and portal catenary masts...
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)
A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...
Radial stacker, stockpile and reclaim tunnel (Ore Processing and Haulage Plant)
The stockpile yard: a conveyor tail station feeding a straight module, a 30 degree horizontal curve and another straight into the radial stacking conveyor, whose boom builds the coarse ore cone. The reclaim tunnel entrance sits at the toe of the pile with the reclaim belt...
Belt connector cases (Ore Processing and Haulage Plant)
Independent test rows proving the belt connector contract. Row one runs a tail station through a straight module, a 30 degree horizontal curve and a second straight into a head station at grade. Row two climbs from a tail station through a straight and an inclined module...
Milling and separation area (Ore Processing and Haulage Plant)
The grinding and separation half of the plant: the semi-autogenous mill and the ball mill side by side on their foundations, the hydrocyclone cluster on its lattice support between them, the thickener with its rake bridge, a bank of flotation cells feeding the filter press...
Ore plant overview, crusher to loadout (Ore Processing and Haulage Plant)
The plant spine in flow order: the truck dump pocket with its pedestal rock breaker feeding a vibrating grizzly feeder and the primary jaw crusher, an apron feeder onto the conveyor tail station, two straight overland modules, the 44 m inclined flight climbing to a transfer...
Tailings storage, water plant and site services (Ore Processing and Haulage Plant)
The water and services side of the plant: five tailings berm modules forming a length of dam crest with the decant tower and its catwalk out in the pond, the spillway chute and stilling basin at the end of the embankment, a slurry pump house feeding three pipeline modules...
Settling pond edge module (Ore Processing and Haulage Plant)
An 18 m module of settling pond edge: a compacted bank with a placed gravel beach, the water surface, a silt fence on stakes along the crest, a staff gauge at the water line, an outlet pipe through the bank to a headwall and a short handrail run.
Tailings embankment berm module (Ore Processing and Haulage Plant)
A 16 m module of tailings dam crest: a rockfill embankment section with a placed riprap upstream face, a crest haul road with edge windrows and survey marker posts, a toe drain and a decant pipe running along the toe, with pond water lapping the upstream slope.
Coarse ore stockpile cone (Ore Processing and Haulage Plant)
A live coarse ore stockpile: a 30 m conical pile at the angle of repose with a drawn down crest above the reclaim feeders and coarse rock spilled around the toe.
Product stockpile windrow (Ore Processing and Haulage Plant)
A long product stockpile: a 38 m windrow with battered ends, a flat reclaim pad worked into one flank and spilled product around the toe.
Forward deck walk-through (Spaceship Interior Deck Kit)
A complete roofed deck: the bridge forward behind a bulkhead door, a crossroads to crew quarters and engineering, a second crossroads to the medbay and a viewport dead end, a tee to the cargo bay and an airlock at the stern. Rooms are furnished; every port on the spine is...
Junction and door examples (Spaceship Interior Deck Kit)
A corner run into a viewport end, a tee with a viewport arm, a short module, a bulkhead door and an airlock in line, a conduit corner, and two deck plates carrying the pad, rack, ladder and rail.
Deck showroom (Spaceship Interior Deck Kit)
The whole kit laid out on deck plates as one open deck: bridge forward, engineering to starboard, crew quarters and medbay aft, cargo in the corner, and a corridor, bulkhead door and airlock in line along the port side. Rooms are open to the sky so the furniture reads; the...
Street horde (Zombie Horde and Infected Characters)
Thirty-two infected spread over a 15 by 13 metre stretch of open ground in mixed poses, with an infected dog and scattered growth patches between them. Instanced from fifteen designs. Figures only: no buildings, barricades or street furniture are part of this pack.
Boss encounter (Zombie Horde and Infected Characters)
The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only.
Kelp forest (Coral Reef and Underwater Scenery)
Three stalks, a shared kelp clump and low holdfast ecology form a static seabed study.
Generic wreck site (Coral Reef and Underwater Scenery)
Open ship ribs, fallen mast, cannon, anchor and encrusted fragments on sand.
Sand flat with bommies (Coral Reef and Underwater Scenery)
Connected sand and seagrass tiles between isolated reef knolls.
Reef wall with swim-through (Coral Reef and Underwater Scenery)
Three connected four-metre wall modules and an open foreground arch form a reef edge.
Rocky headland (Tropical Island and Palm Trees)
Wave-cut platform beneath a natural sea arch, basalt columns and intertidal detail.