Free models · Game-ready GLB
Environments
Every realistic environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
586 free GLB models
Timbered drift set section (Underground Mine and Shaft Works)
A 4 m drift section supported by four three-piece timber square sets with capping plates, angle braces and timber lagging packed against the back.
Straight mine drift 4 m (Underground Mine and Shaft Works)
A 4 m straight hard-rock drift module with a 3.2 m by 3.0 m arched clear section, thick rock shell, drainage ditch, resin rock bolts, a wall cable tray, compressed air and water lines and a bulkhead light.
Drift tee junction (Underground Mine and Shaft Works)
A 4 m flat backed intersection with three arched drift openings and a closed east wall, supported by four steel corner columns, a ring beam and roof bolts.
Shotcrete lined drift section (Underground Mine and Shaft Works)
A 4 m drift section finished with a sprayed shotcrete lining over welded mesh and resin bolts, with the ditch left open at the toe.
Market vegetable stall (Food, Fresh Produce and Groceries)
A vegetable stall on the same crate grid: potatoes, carrots, onions, beef tomatoes, three colours of pepper, cucumbers and courgettes heaped in six crates, a cauliflower and a cabbage banked on the riser behind, an iceberg lettuce and a leek laid out at the front, garlic in a...
Weekly shop unpacked (Food, Fresh Produce and Groceries)
A full grocery shop set out as if just unpacked: carrier bags and a produce tray at the back, the chilled run of milk, eggs, butter, cheese, yoghurt, bacon and salmon along one side, tins, jars and bottles ranked in the middle, and bread, cereal, pasta, rice, flour, sugar and...
Greengrocer's fruit display (Food, Fresh Produce and Groceries)
A shop-front fruit display: six timber crates on two ranks heaped with apples, oranges, pears, citrus, kiwis, plums, avocados and mangoes, a stepped riser behind them carrying a watermelon, a pineapple and coconuts, a wicker basket of grapes and a turned bowl of bananas...
Rear Area (WW1 Trench Line 1917)
Rear area demonstration: a supply dump and raised water tank beside a light rail spur with a loaded trolley, a field gun and limber parked by a ration cart and water cart, bell and ridge tents, horse lines, and a staff car and motorcycle on the track. Static layout; no rig...
Front Line Sector (WW1 Trench Line 1917)
Front-line sector demonstration: four fire bays stepped by traverses with a fire step, duckboards and sandbag parapet, a communication trench running back to an officer dugout entrance and aid post, ladders and a ramp exit, and a wire belt across cratered ground in front....
Debris Field Tile (WW1 Trench Line 1917)
Ground tile scattered with broken boards, cases and spent brass.
Broken Wire Run (WW1 Trench Line 1917)
Cut and collapsed section of wire belt.
Mud Pool Tile (WW1 Trench Line 1917)
Four-metre tile of churned mud pitted with water-filled hollows.
Wire Entanglement Straight (WW1 Trench Line 1917)
Belt of barbed wire strained between angled pickets.
Shell Crater (Flooded) (WW1 Trench Line 1917)
Flooded shell crater holding standing water.
Shell Crater (Large) (WW1 Trench Line 1917)
Large shell crater with spoil and broken timber in the bowl.
Wire Entanglement Corner (WW1 Trench Line 1917)
Right-angle turn in a barbed wire belt.
Shell Crater (Small) (WW1 Trench Line 1917)
Small shell crater with a chalk spoil lip.
Funk Hole Bay (WW1 Trench Line 1917)
Fire bay with a shallow shelter cut into the rear cheek.
Flooded Bay (WW1 Trench Line 1917)
Waterlogged trench bay with floating duckboards.
Ramp Exit (WW1 Trench Line 1917)
Boarded ramp climbing out of a trench to ground level.
Revetment Wall (Timber Frame) (WW1 Trench Line 1917)
Standalone revetment panel in sawn boards on a timber frame with corner posts.
Communication Trench (WW1 Trench Line 1917)
Narrower zig-free communication run with hurdle revetment.