
About
Fire bay 3.0 m long with hurdle revetment and a funk hole 1.2 m wide cut into the rear cheek, framed in timber with a canvas curtain. Dimensions 3.00 x 2.55 x 3.17 m (X x Y x Z). Modular trench bay: origin centred at ground level, 3.0 m between joins; floor at -2.10 m; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Funk Hole Bay (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24065/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-funk-hole-bay-2f0c0061 Description: Fire bay with a shallow shelter cut into the rear cheek. - Dimensions (X × Y × Z): 3 × 2.55 × 3.175 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24065/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Funk Hole Bay (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Funk Hole Bay (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Funk Hole Bay (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Funk Hole Bay (WW1 Trench Line 1917)
Fire bay with a shallow shelter cut into the rear cheek.