
About
Fire Escape Bay from the facades chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 4.00 × 3.00 × 1.65 m. Static exterior shell or facade module; no animation, collision or navigation data. 4m frontage grid with side connectors at y=0.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fire Escape Bay (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24807/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-fire-escape-bay-6b03a188 Description: Original cubic fire escape bay for a coherent modern city. - Dimensions (X × Y × Z): 4 × 3 × 1.65 metres - Triangles: 192 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24807/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Fire Escape Bay (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Fire Escape Bay (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Fire Escape Bay (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fire Escape Bay (Voxel City Districts)
Original cubic fire escape bay for a coherent modern city.