Free models · Game-ready GLB
Environments
Every modern environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
378 free GLB models
Air vehicle showcase (Air, Land and Sea Vehicles)
Four original vehicles arranged at true metre scale, facing +Z, on a common ground baseline.
Land vehicle showcase (Air, Land and Sea Vehicles)
Four original vehicles arranged at true metre scale, facing +Z, on a common ground baseline.
Coastal Angling Camp (Fishing Harbour and Boats)
Detailed fishing camp arranged around an expedition canoe, umbrella, tackle, waders and drying rack.
Harbor Tackle Collection (Fishing Harbour and Boats)
A compact display of detailed fishing equipment and wearables, each also supplied as an individual GLB.
Fresh Catch Market (Fishing Harbour and Boats)
A market vignette with a covered stall, open crates, fish, shellfish, a working scale, cleaning table and smokehouse.
Working Fishing Harbor (Fishing Harbour and Boats)
A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.
Harbor Water Tile (Fishing Harbour and Boats)
12 m opaque miniature sea tile with sculpted low wavelets and pale crest strokes.
Gunsmith attachment assembly (FPS Guns and Shooting Range)
Three weapons fitted with optic, muzzle and stock attachments beside a cleaning bench.
Four-lane range (FPS Guns and Shooting Range)
Four booths with targets at 10, 25 and 50 metres downrange; sparse long-distance demonstration.
Soccer training corner (Football Soccer Stadium and Club Grounds)
Full-size and portable goals with open cord nets, coaching equipment and a short slalom run.
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)
105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.
Inventory panel mock-up (3D Game UI Icons)
Twenty four icons seated in a six by four grid of inventory slot frames at a 1.2 m pitch, showing the set at HUD scale in a real bag layout. The slot frames tile edge to edge, and each icon is centred in its well with the glyph face toward +Z. Layout artifact only; no...
Icon board: the whole set on a plinth grid (3D Game UI Icons)
Every icon and variant in the pack laid out on a continuous plinth grid at a 1.2 m pitch, grouped by module in reading order: currency and value, vitals and status, inventory and progression, ability and combat glyphs, map and navigation, interface primitives, resources. Each...
Hut and staging area (Backcountry Snowboarding and Avalanche Safety)
The staging end of a trip: the hut with its wood store and drying rack, the snowmobile and towed toboggan parked with the trailer behind, a helicopter pad and wind sock, trailhead signage, and the whole safety kit laid out on the snow before it is packed.
Slope connector cases (Backcountry Snowboarding and Avalanche Safety)
Four route modules chained on the slope port grid, including one placed at 180 degrees, so every slope connection case can be checked.
Bowl descent (Backcountry Snowboarding and Avalanche Safety)
A backcountry bowl read from the top down: a corniced ridge line, a couloir entrance, wind lips and a natural kicker through the middle, and a crown wall over an avalanche debris field at the bottom, with riders working the line and a pit dug on a safe island.
Snow pit wall (Backcountry Snowboarding and Avalanche Safety)
Dug snow pit with a smoothed upslope wall showing five layers, an isolated column for a stability test and the spoil piled outside.
Cat track bench (Backcountry Snowboarding and Avalanche Safety)
Four-metre traversing bench cut across a slope, with an uphill cut bank and a fill edge dropping away.
Ridge module (Backcountry Snowboarding and Avalanche Safety)
Four-metre wind-scoured ridge section with sastrugi ribs on the windward flank and a skin track along the lee side.
Natural kicker mound (Backcountry Snowboarding and Avalanche Safety)
Rounded natural snow mound with a takeoff lip and a fall-away landing, with a run-in track and broken wind slab on the shoulders.
Wind lip (Backcountry Snowboarding and Avalanche Safety)
Wind-formed roller across a slope, scoured on the windward face and loaded soft on the lee, with a board track over it.
Couloir wall segment (Backcountry Snowboarding and Avalanche Safety)
Four-metre couloir section with rock walls either side and a snow ribbon running between them.
Route connector cases (Mountaineering and Summit Expedition)
Four route modules chained on the ridge port grid, including one placed at 180 degrees, so every ridge connection case can be checked.
Summit ridge (Mountaineering and Summit Expedition)
The last section of a summit ridge: a bergschrund below, a corniced arete leading to a rock band step, the cairn on top, a flag line and climbers on oxygen.