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About

A free modern military battle royale scene, 72 m across and 33 m deep, set on the first circle boundary where an abandoned town edge meets a small airfield. Two buildings stand on the left, both closed on all four sides and roofed with a parapet: a two storey block with shop bays and awnings on the street, boarded windows and a balcony above, carrying air handling units and a stair head hut on its roof, and a three storey block with a blast hole through one flank and a water tank on top. Between them the fuel station canopy shelters two pump islands, with a buy station and a wrecked pickup carrying a ring mounted gun in the forecourt. The road runs east past a saloon abandoned across the kerb, a burnt out shell, an SUV, jersey barriers, a bus shelter, lamps, signs, bins and a dumpster. Beyond the chain link fence and its open gate is the airfield: the control tower with its glazed cab, a three bay arched hangar with the sliding doors on its end wall, a helicopter on the apron with a tug and a fuel bowser, blast walls along the road, a windsock, a radar dish and a runway with lit edges where a supply drop has landed and spilled its parachute. Weapon spawns of every rarity sit on the shop floor, on the rooftop, inside the hangar and out on the runway, with crates, an ammunition box, packs and a medical kit around them. Four operators are in play: one dropping under a canopy over the tower, one sliding in on the road, one aiming from the rooftop parapet and one reviving a downed teammate behind the sandbags. Static layout: the models keep their own clips, the scene adds none.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “First circle town edge (Battle Royale Town and Airfield)” asset in my project.

Model: https://cdn.3dassets.dev/assets/28276/v1/model.glb
Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-first-ci-310e2e00-starter-scene
Description: A free modern military battle royale scene, 72 m across and 33 m deep, set on the first circle boundary where an abandoned town edge meets a small airfield. Two buildings stand on the left, both closed on all four sides and roofed with a parapet: a two storey block with shop...

- Dimensions (X × Y × Z): 72.31 × 22.318 × 32.68 metres
- Triangles: 471k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28276/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

First circle town edge (Battle Royale Town and Airfield)

A free modern military battle royale scene, 72 m across and 33 m deep, set on the first circle boundary where an abandoned town edge meets a small airfield. Two buildings stand on the left, both closed on all four sides and roofed with a parapet: a two storey block with shop...

Download asset · 7.5 MB

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