
Loading model
About
Roofed salon with two side-wall barber stations, central styling island, backwash and towel zone, reception counter and customer waiting area.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Oak and Burgundy Working Salon (Barbershop and Hair Salon)” asset in my project. Model: https://cdn.3dassets.dev/assets/29684/v1/model.glb Asset page: https://3dassets.dev/assets/barbershop-and-hair-salon-oak-and-burgun-82881408-starter-scene Description: Roofed salon with two side-wall barber stations, central styling island, backwash and towel zone, reception counter and customer waiting area. - Dimensions (X × Y × Z): 12.4 × 5.535 × 8.35 metres - Triangles: 227k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29684/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Oak and Burgundy Working Salon (Barbershop and Hair Salon)
Roofed salon with two side-wall barber stations, central styling island, backwash and towel zone, reception counter and customer waiting area.