Free models · Game-ready GLB
Environments
Every historical environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
108 free GLB models
Curves Forks and Slope (Undercity Sewers and Thieves Den)
Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.
Sewer Connector Cases (Undercity Sewers and Thieves Den)
Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.
Thieves Den (Undercity Sewers and Thieves Den)
Dry cutaway den with sorting and repair benches, sleeping corner, trade counter and a concealed bookcase door.
Outfall to Cistern (Undercity Sewers and Thieves Den)
Open inspection route connects a four-metre tunnel to a T junction, a second channel bay and a cistern approach. Dry den entrance branches east.
Cistern Inspection Island (Undercity Sewers and Thieves Den)
Circular raised cistern inspection island with a short safety rail.
Arched Den Threshold (Undercity Sewers and Thieves Den)
Dressed stone doorway and dry timber threshold marking the concealed den entrance.
Brick Vault Junction (Undercity Sewers and Thieves Den)
Vaulted junction frame with an open cross channel and paired terminal masonry ribs.
Rat Nest Heap (Undercity Sewers and Thieves Den)
Nest of rag scraps, straw-coloured lumps and short splinters; no live animals.
Silt Bank (Undercity Sewers and Thieves Den)
Low accumulated silt bank formed from overlapping smooth sediment humps.
Debris Dam (Undercity Sewers and Thieves Den)
Tangled discarded beams and a rusted metal container blocking a channel edge.
Castle Wall Connector Cases (Feudal Japan Castle Town)
Sloped stone base, upper wall-walk, short filler and corner connections plus two aligned market road tiles. Explicit endpoint assertions verify each intended join.
Stealth Rooftop Route (Feudal Japan Castle Town)
Three tiled town roofs connected by narrow planks with a ladder approach and small blank route pennants. Static rooftop traversal arrangement.
Castle Moat Market and Shrine (Feudal Japan Castle Town)
Four-tier keep above a sloped stone platform, water moat and bridge, with a gate leading into a market street ending at a torii and shrine. Scene-only palette aliases unify ornaments and road materials; standalone assets retain their own palette.
Moat Edge Steps (Feudal Japan Castle Town)
Moat edge tile with a 1.8 m wide boat landing of four stone steps descending into the water.
Moat Water Tile (Feudal Japan Castle Town)
4 x 4 m flat water tile, 0.12 m thick, filling the moat between edge tiles.
Moat Edge Inner Corner (Feudal Japan Castle Town)
Concave moat bank corner: land wraps around the water on the outer ring of a moat.
Moat Edge Corner (Feudal Japan Castle Town)
Convex moat bank corner: revetment wraps around a castle corner with water on +X and +Z.
Moat Edge Straight (Feudal Japan Castle Town)
4 x 4 m moat edge tile: land at 1.5 m with a stone kerb, a fan-curved stone revetment and water at the front.
Weir Pool (Undercity Sewers and Thieves Den)
Broad shallow settling pool with a transverse stone overflow sill.
Settling Tank (Undercity Sewers and Thieves Den)
Open settling tank with perimeter masonry and a central submerged baffle.
Pump Room Shell (Undercity Sewers and Thieves Den)
Open cutaway pump room shell with masonry walls, dry floor and inset rear arch.
Culvert Mouth (Undercity Sewers and Thieves Den)
Short low culvert mouth with a thick stone arch and apron.
Spiral Stair To Surface (Undercity Sewers and Thieves Den)
Eighteen-tread spiral access stair rising 2.88 m around a central iron mast.
Outfall Arch (Undercity Sewers and Thieves Den)
Large dressed-stone outfall arch with projecting apron and a water outlet.