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About

A 36 by 24 m newspaper works built from the wall and floor kit and left open topped on purpose, so the whole floor is walkable and in view from above: the back wall and both end walls are up, with factory windows and goods doors in them, and the overhead line shafting runs on the press bay only, on four 6 m hangers with three belt drops and the drive motor under it. There is no roof and no front wall. At the west end the rotary press runs as four butted sections from the drive unit through two printing units to the folder, fed by two reel stands and two web path roller frames, with spare reels, trolleys, the plate casting box and the plate rack behind it and two flatbed cylinder presses, two platen jobbing presses and a proof press in front. The middle of the floor is the composing room: three linecasting machines along the back wall, five type case cabinets beside them, two composing stones, the imposing stone with two chases locked up on it, two make-up tables, two galley racks and the furniture racks, with stools, loose galleys and chases where the work is. Across the front are the guillotine, the folding tables, the bundling presses and the wire stitchers, with skids of newsprint, waste bins and hand trucks between them. The east bay is the editorial office on a boarded floor: two editors desks with typewriters, telephones and copy spikes, the subs table, the filing cabinets, the pigeonhole rack, the light box and the enlarger, the proof board, the wall clock, the front counter with its hatch and two news boards at the street side. Every printed surface in the scene is blank or carries abstract rule bars: nothing spells a masthead, a headline or a word.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Newspaper Works Floor (Printing Press and Newspaper Office)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37780/v1/model.glb
Asset page: https://3dassets.dev/assets/printing-press-and-newspaper-office-news-d5e33c3b-starter-scene
Description: A 36 by 24 m newspaper works built from the wall and floor kit and left open topped on purpose, so the whole floor is walkable and in view from above: the back wall and both end walls are up, with factory windows and goods doors in them, and the overhead line shafting runs on...

- Dimensions (X × Y × Z): 36.58 × 4.86 × 24.29 metres
- Triangles: 234k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37780/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Newspaper Works Floor (Printing Press and Newspaper Office)

A 36 by 24 m newspaper works built from the wall and floor kit and left open topped on purpose, so the whole floor is walkable and in view from above: the back wall and both end walls are up, with factory windows and goods doors in them, and the overhead line shafting runs on...

Download asset · 5.0 MB

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