
About
wheelbarrow of hay for zoo keeper work, with visible task-specific fittings. Metres, +Y up, +Z front, footprint-centred pivot and base y=0. Dimensions 0.71 × 0.92 × 1.49 m. Static construction asset; no animation, collision or navigation data. Panels are conceptual enclosure components; engineering and animal-management specifications are outside this visual kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “wheelbarrow of hay (Zoo and Safari Park Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/21508/v1/model.glb Asset page: https://3dassets.dev/assets/zoo-and-safari-park-builder-wheelbarrow-of-hay-3f5d6036 Description: wheelbarrow of hay for zoo keeper work, with visible task-specific fittings. - Dimensions (X × Y × Z): 0.71 × 0.92 × 1.487 metres - Triangles: 468 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21508/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
wheelbarrow of hay (Zoo and Safari Park Builder)
wheelbarrow of hay for zoo keeper work, with visible task-specific fittings.