
Loading model
About
boardwalk for visitor circulation and park facilities. Metres, +Y up, +Z front, footprint-centred pivot and base y=0. Dimensions 2.00 × 0.49 × 1.99 m. Static construction asset; no animation, collision or navigation data. Panels are conceptual enclosure components; engineering and animal-management specifications are outside this visual kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “boardwalk (Zoo and Safari Park Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/21487/v1/model.glb Asset page: https://3dassets.dev/assets/zoo-and-safari-park-builder-boardwalk-95fee2c9 Description: boardwalk for visitor circulation and park facilities. - Dimensions (X × Y × Z): 2 × 0.49 × 1.991 metres - Triangles: 216 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21487/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use boardwalk (Zoo and Safari Park Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use boardwalk (Zoo and Safari Park Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use boardwalk (Zoo and Safari Park Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
boardwalk (Zoo and Safari Park Builder)
boardwalk for visitor circulation and park facilities.