
About
Thick facility foundation with a defined vehicle approach, contrasting tyre guides and a paved pedestrian service route. Original automated vehicle storage and retrieval machinery. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Parking Facility Base (Automated Parking and Vehicle Retrieval)” asset in my project. Model: https://cdn.3dassets.dev/assets/30389/v1/model.glb Asset page: https://3dassets.dev/assets/automated-parking-and-vehicle-retrieval-automated-park-8d5c63ce Description: Thick facility foundation with a defined vehicle approach, contrasting tyre guides and a paved pedestrian service route. - Dimensions (X × Y × Z): 18 × 0.35 × 20 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30389/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Parking Facility Base (Automated Parking and Vehicle Retrieval)
Thick facility foundation with a defined vehicle approach, contrasting tyre guides and a paved pedestrian service route.