3DAssets.dev

Loading model

About

Two metre loft floor tile with a 900 mm ladder opening trimmed in oak and a turned baluster rail on its two open sides. Dimensions 2.02 by 0.82 by 1.99 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (cottage-floor) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); east (cottage-floor) at (1.00, 0.00, 0.00) facing (1, 0, 0); north (cottage-floor) at (0.00, 0.00, -1.00) facing (0, 0, -1); south (cottage-floor) at (0.00, 0.00, 1.00) facing (0, 0, 1). The opening is offset to the tile corner so a run of plain ceiling tiles closes the rest of the loft. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Loft Floor Slab With Hatch (Witch Cottage and Apothecary)” asset in my project.

Model: https://cdn.3dassets.dev/assets/32438/v1/model.glb
Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-loft-floor-slab-with-hatc-4cc6583c
Description: Two metre loft floor tile with a 900 mm ladder opening trimmed in oak and a turned baluster rail on its two open sides.

- Dimensions (X × Y × Z): 2.017 × 0.82 × 1.985 metres
- Triangles: 2.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32438/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Loft Floor Slab With Hatch (Witch Cottage and Apothecary)

Two metre loft floor tile with a 900 mm ladder opening trimmed in oak and a turned baluster rail on its two open sides.

Download asset · 73.5 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Pale Oak Floor Tile 2 m (Jelly Friends Playroom)

Free 3D modular oak floor tile, 2 m square, six chamfered boards over a darker sub-floor. Game asset for a playroom or nursery, tiles edge to edge on a 2 m grid.

@3dassets448 tris · 11 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 37 ↓
Open attic hatch and ladder (Haunted House and Ghost Hunting Kit)Animated

Open attic hatch and ladder (Haunted House and Ghost Hunting Kit)

Open named hatch leaf and a fixed inclined ladder reach a framed ceiling opening.

@3dassets3.4k tris · 11 ↓
Oak floor tile (Haunted House and Ghost Hunting Kit)

Oak floor tile (Haunted House and Ghost Hunting Kit)

Eight separate oak boards span a two-metre structural floor tile.

@3dassets972 tris · 10 ↓
Floor Slab With Stair Opening (Battle Royale Town and Airfield)

Floor Slab With Stair Opening (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a 4 m concrete floor slab with a 2.3 m stair opening, a steel edge trim and a guard rail, with ports on all four edges.

@3dassets764 tris · 12 ↓
Parquet Hall Floor Tile (Village Hall and Community Events)

Parquet Hall Floor Tile (Village Hall and Community Events)

A 2 m square parquet hall floor tile, 50 mm deep: a chamfered sub floor with herringbone blocks laid over it in two tones of honey and stained oak. Tiles couple on a 2 m grid, so a hall floor of any size is a run of them.

@3dassets864 tris · 10 ↓
Aisle floor marking tile (Hardware Store and DIY Warehouse)

Aisle floor marking tile (Hardware Store and DIY Warehouse)

A 2.0 m square painted floor marking tile: a sealed concrete slab with two 100 mm aisle edge lines and a hatched pedestrian margin, 6 mm proud of the slab face.

@3dassets768 tris · 11 ↓
Terminal Floor Tile (Airport Terminal and Ground Operations)

Terminal Floor Tile (Airport Terminal and Ground Operations)

Four metre terminal floor tile: a polished slab with an inlaid border band on all four edges and a lighter centre panel, laid on a 4 m grid to floor a concourse.

@3dassets104 tris · 21 ↓
Attic hatch floor (Haunted House and Ghost Hunting Kit)

Attic hatch floor (Haunted House and Ghost Hunting Kit)

Two-metre timber floor surrounds a real 0.9 by 1.2 metre opening for the attic ladder.

@3dassets864 tris · 6 ↓
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 14 ↓
Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and no markings, on the same ports as the marked tile so the two mix across a shop floor.

@3dassets36 tris · 16 ↓
Floor Tile (Pixel Modern Supermarket)

Floor Tile (Pixel Modern Supermarket)

Two metre vinyl floor tile with four inset squares, on the store grid so a shop floor tiles from one model.

@3dassets60 tris · 10 ↓