
About
Free 3D low poly water catcher for survival bases: four canvas panels 2.3 m across slung between four posts and falling inward to a hub, draining down a spout into a 0.9 m steel tank with a tap, 1.53 m tall. Dimensions 2.03 x 1.53 x 2.03 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Static, and honestly so: the sheet sagging under rain and the water level rising are both deformations, and a rigid node transform cannot show either. The tank is a closed shell. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Water Catcher (Wipe Day Survival Island)” asset in my project. Model: https://cdn.3dassets.dev/assets/27469/v1/model.glb Asset page: https://3dassets.dev/assets/wipe-day-survival-island-water-catcher-28848752 Description: Free 3D low poly water catcher for survival bases: four canvas panels 2.3 m across slung between four posts and falling inward to a hub, draining down a spout into a 0.9 m steel tank with a tap, 1.53 m tall. - Dimensions (X × Y × Z): 2.029 × 1.531 × 2.029 metres - Triangles: 356 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27469/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Water Catcher (Wipe Day Survival Island) with my AI development tools?
How do I get started?
Which game engines and tools can I use Water Catcher (Wipe Day Survival Island) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Water Catcher (Wipe Day Survival Island) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Water Catcher (Wipe Day Survival Island)
Free 3D low poly water catcher for survival bases: four canvas panels 2.3 m across slung between four posts and falling inward to a hub, draining down a spout into a 0.9 m steel tank with a tap, 1.53 m tall.