{"data":{"id":"27469","slug":"wipe-day-survival-island-water-catcher-28848752","title":"Water Catcher (Wipe Day Survival Island)","summary":"Free 3D low poly water catcher for survival bases: four canvas panels 2.3 m across slung between four posts and falling inward to a hub, draining down a spout into a 0.9 m steel tank with a tap, 1.53 m tall.","description":"Free 3D low poly water catcher for survival bases: four canvas panels 2.3 m across slung between four posts and falling inward to a hub, draining down a spout into a 0.9 m steel tank with a tap, 1.53 m tall. Dimensions 2.03 x 1.53 x 2.03 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Static, and honestly so: the sheet sagging under rain and the water level rising are both deformations, and a rigid node transform cannot show either. The tank is a closed shell. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-water-catcher-28848752","cdnUrl":"https://cdn.3dassets.dev/assets/27469/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-water-catcher-28848752","thumbnailUrl":"https://cdn.3dassets.dev/assets/27469/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27469/v1/poster.webp","blurhash":"UFB|HFs:01t7_LoeMzba9GR*tRbID*WBbEoL","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20172,"triangles":356,"vertices":1068,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0143929719924927,-0.0000674200821254578,-1.0143929719924927],"max":[1.0143929719924927,1.531042976095187,1.0143929719924927]},"sizeMeters":[2.029,1.531,2.029],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:50:57.865Z","updatedAt":"2026-09-07T23:50:57.974Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27469/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterCatcherWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27469/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27469/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27469/v1/model.glb\" alt=\"Water Catcher (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27469/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27469/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}