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About
Four metre tile split by an eruptive fissure: two shoulders of spatter welded ground either side of a 0.9 m gap that drops into a glowing crack, with the walls of the crack modelled down to the glow. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.59 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The fissure runs along Z through the middle of the tile, so modules chain into a rift of any length. Ports are on the left and right edges only, because the ends are open crack. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fissure Edge Module (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37448/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-fissur-0026ff27 Description: Four metre tile split by an eruptive fissure: two shoulders of spatter welded ground either side of a 0.9 m gap that drops into a glowing crack, with the walls of the crack modelled down to the glow. - Dimensions (X × Y × Z): 4 × 0.594 × 4 metres - Triangles: 904 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37448/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Fissure Edge Module (Volcano and Lava Fields)
Four metre tile split by an eruptive fissure: two shoulders of spatter welded ground either side of a 0.9 m gap that drops into a glowing crack, with the walls of the crack modelled down to the glow.