{"data":{"id":"37448","slug":"volcano-and-lava-fields-volcano-and-lava-fields-fissur-0026ff27","title":"Fissure Edge Module (Volcano and Lava Fields)","summary":"Four metre tile split by an eruptive fissure: two shoulders of spatter welded ground either side of a 0.9 m gap that drops into a glowing crack, with the walls of the crack modelled down to the glow.","description":"Four metre tile split by an eruptive fissure: two shoulders of spatter welded ground either side of a 0.9 m gap that drops into a glowing crack, with the walls of the crack modelled down to the glow. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 0.59 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The fissure runs along Z through the middle of the tile, so modules chain into a rift of any length. Ports are on the left and right edges only, because the ends are open crack. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-fissur-0026ff27","cdnUrl":"https://cdn.3dassets.dev/assets/37448/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-fissur-0026ff27","thumbnailUrl":"https://cdn.3dassets.dev/assets/37448/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37448/v1/poster.webp","blurhash":"U68q4.%L01aMofNIWB%K00M{~UbYNG-mxa4;","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":96700,"triangles":904,"vertices":2588,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.00007785139337945779,-2],"max":[2,0.5941785651232379,2]},"sizeMeters":[4,0.594,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:41.740Z","updatedAt":"2026-09-12T05:01:41.933Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37448/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FissureEdgeModuleVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37448/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37448/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37448/v1/model.glb\" alt=\"Fissure Edge Module (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37448/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37448/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}