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About
The same stage module with a 1.3 m pair of treads down the front and a chrome grab rail either side, for the end of a run where performers get up onto the stage. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stage Platform Module with Steps (Village Hall and Community Events)” asset in my project. Model: https://cdn.3dassets.dev/assets/35187/v1/model.glb Asset page: https://3dassets.dev/assets/village-hall-and-community-events-stage-platform-modul-d990f3ad Description: The same stage module with a 1.3 m pair of treads down the front and a chrome grab rail either side, for the end of a run where performers get up onto the stage. - Dimensions (X × Y × Z): 2 × 1.042 × 2.682 metres - Triangles: 768 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35187/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stage Platform Module with Steps (Village Hall and Community Events)
The same stage module with a 1.3 m pair of treads down the front and a chrome grab rail either side, for the end of a run where performers get up onto the stage.