
About
A flat spark spray for grinding contacts, ricochets and metal on metal hits. Fifteen three sided sparks of varied length fan through 160 degrees in the XY plane, backed by a stretched core bead and a chamfered wedge flash so the effect still reads when viewed edge on. Bounding size 0.78 by 0.56 by 0.12 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.05 m below and 0.52 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spark fan (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8386/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-spark-fan-e3a15e44 Description: A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash. - Dimensions (X × Y × Z): 0.784 × 0.565 × 0.118 metres - Triangles: 610 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8386/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Spark fan (VFX Mesh Library)
A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.