3DAssets.dev
Loading model…

About

A tear in space. Two swept slab lips bow away from each other over a metre of height, nine five sided shards fill the throat between them at scattered angles, and eight short flicks fire off the edges. Bounding size 0.74 by 0.99 by 0.22 m, metres, +Y up, +Z forward. Origin: ground contact at y=0, because this one rests on a surface. The centre of the effect sits 0.491 m above the base and is published as the "emission" connector. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Rift tear (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8432/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-rift-tear-dcfe298d
Description: A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.

- Dimensions (X × Y × Z): 0.741 × 0.99 × 0.22 metres
- Triangles: 1,106
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8432/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Rift tear (VFX Mesh Library)

A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.

Download asset · 53.7 KB

More in Effects & Primitives

Similar assets