
About
A soft plasma round. The body is lathed about the travel axis from a profile whose radius ripples along its length, a brighter cap sits at the nose, and four droplets are shed behind the tail. Bounding size 0.42 by 0.36 by 0.84 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.17 m below and 0.19 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Plasma teardrop (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8394/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-plasma-teardrop-e04d97a1 Description: A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it. - Dimensions (X × Y × Z): 0.418 × 0.362 × 0.845 metres - Triangles: 880 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8394/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Plasma teardrop (VFX Mesh Library)
A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it.