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About

A thrown boomerang and its wake. Both wings are swept lens sections that leave a shared elbow at the origin and overlap there, so the body is one solid, and the wake is a third swept ribbon following a wider arc that tapers to a point. Bounding size 0.82 by 0.07 by 0.76 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.04 m below and 0.04 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

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Use the “Boomerang with wake (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/8401/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-boomerang-trail-f14bdeb3
Description: A two wing boomerang joined at a flattened elbow bead, dragging a curved wake ribbon that arcs away behind it.

- Dimensions (X × Y × Z): 0.825 × 0.071 × 0.76 metres
- Triangles: 528
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8401/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Boomerang with wake (VFX Mesh Library)

A two wing boomerang joined at a flattened elbow bead, dragging a curved wake ribbon that arcs away behind it.

Download asset · 27.3 KB

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