
About
Wall torch sconce: iron back plate and bracket ring holding a 0.9 m timber torch with a flame; the plate mounts flat on a wall at z=0, origin at the plate foot. Dimensions 0.25 x 1.40 x 0.44 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Torch Sconce (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22996/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-torch-sconce-fddc8243 Description: Wall torch sconce: iron back plate and bracket ring holding a 0.9 m timber torch with a flame; the plate mounts flat on a wall at z=0, origin at the plate foot. - Dimensions (X × Y × Z): 0.25 × 1.4 × 0.44 metres - Triangles: 158 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22996/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Torch Sconce (Vampire Crypt and Gothic Cathedral)
Wall torch sconce: iron back plate and bracket ring holding a 0.9 m timber torch with a flame; the plate mounts flat on a wall at z=0, origin at the plate foot.