
About
A concrete bulkhead filling the drift section, with a framed vehicle opening closed by two named door leaves, a personnel door beside it and an airflow warning light. Dimensions 3.20 by 3.00 by 0.81 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: door-left, door-right. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ventilation airlock door (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/11644/v2/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-ventilation-airlock-d-29110852 Description: A concrete bulkhead filling the drift section, with a framed vehicle opening closed by two named door leaves, a personnel door beside it and an airflow warning light. - Dimensions (X × Y × Z): 3.2 × 3 × 0.81 metres - Triangles: 348 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11644/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Ventilation airlock door (Underground Mine and Shaft Works)
A concrete bulkhead filling the drift section, with a framed vehicle opening closed by two named door leaves, a personnel door beside it and an airflow warning light.