
About
An articulated charging unit with two emulsion tanks, a hose reel and a named boom carrying a railed work basket for charging face holes. Dimensions 2.74 by 3.48 by 7.45 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: wheel-front-right/dark, wheel-front-right/steel, wheel-front-left/dark, wheel-front-left/steel, wheel-rear-right/dark, wheel-rear-right/steel, wheel-rear-left/dark, wheel-rear-left/steel, boom/steel, boom/paint, boom/hiVis. Rigid node-transform clips: wheel-roll and tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Explosive charging unit (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/24497/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-explosive-charging-un-c25b312e Description: An articulated charging unit with two emulsion tanks, a hose reel and a named boom carrying a railed work basket for charging face holes. - Dimensions (X × Y × Z): 2.74 × 3.476 × 7.445 metres - Triangles: 3.6k - Animations: wheel-roll, tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24497/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Explosive charging unit (Underground Mine and Shaft Works)
An articulated charging unit with two emulsion tanks, a hose reel and a named boom carrying a railed work basket for charging face holes.