
About
A 2.4 m curved hull shard driven upright into a churned mound of earth, with a bent stringer and a torn dark panel still attached. Bounding size 4.20 x 2.63 x 4.20 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fragment embedded in soil (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/17333/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-embedded-fragment-c49fbd38 Description: A 2.4 m curved hull shard driven upright into a churned mound of earth, with a bent stringer and a torn dark panel still attached. - Dimensions (X × Y × Z): 4.2 × 2.63 × 4.2 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17333/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fragment embedded in soil (UFO Crash Site and Recovery Facility)
A 2.4 m curved hull shard driven upright into a churned mound of earth, with a bent stringer and a torn dark panel still attached.