
About
Wire cutters 0.44 m long lying open, with timber-gripped handles, a pivot and hardened jaws. Dimensions 0.10 x 0.03 x 0.48 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wire Cutters (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24113/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-wire-cutters-7f9f5a91 Description: Long-handled wire cutters lying open. - Dimensions (X × Y × Z): 0.1 × 0.029 × 0.48 metres - Triangles: 96 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24113/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Wire Cutters (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wire Cutters (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wire Cutters (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wire Cutters (WW1 Trench Line 1917)
Long-handled wire cutters lying open.